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Computers that don't get used

Discussion in 'Questions & Bug Reports' started by DeltaX, Dec 14, 2018.

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  1. DeltaX

    DeltaX Forum-Apprentice

    So i don't personally use them and I don't think other do as well

    For command ships

    Is these following computers any good?
    And what are they good for ?

    "Siren Viral Cluster "

    "E-War Cluster"

    "Emitter Cluster"

    "Cluster Hardening"

    "Type-1 EWS Hydra - Electronic Warfare Support Cluster"

    These Computer systems don't seem to be used much from what I know

    Please tell me if these are any good and what they can do and
    Bla bla bla......

    bb8_ likes this.
  2. SixSixSeven

    SixSixSeven Living Forum Legend

    All are useful, and I wouldn't run a command ship w/o an emitter or Siren (not both at once.) There's other threads that address what they do and such, and why I recommend them.
    Unfortunately the firewall doesn't have much practical use because they never really finished working with the e-war stuff. If it was an area buff w/twice the range so you could cover nearby friendlies it'd prolly have some use.
    From what little I've paid attention, it seems to be a useless leftover from when they split the DRADIS enhancement to help deal with the stealths. They used to be combined but for whatever stupid reason they split them into two modules and this one is the rarely useful half.
    bb8_ likes this.
  3. DeltaX

    DeltaX Forum-Apprentice

    Do you know where the other threads are about the computers?
  4. -evaknow-

    -evaknow- Forum Freak

    Emitter ratings and firewalls change how comps affect you and your target. If you raise your ships emitter rating your comps will last longer. If you lower your enemies firewall your comps will last longer. If you do both at once from an FR, your comps will last for eternity. I have both a Siren and Type-1 EWS at 15 for my strike. I also have an Emitter Cluster at 13 for my escort. I recommend them.
    SixSixSeven and bb8_ like this.
  5. SixSixSeven

    SixSixSeven Living Forum Legend

    This. But only debuffs. I don't think any of the comps increase duration of buffs?
    Try the Google using with 'site:http://www.bigpoint.com/bsgo/board command emitter' or such.
    -evaknow- and Darktoon like this.
  6. Darktoon

    Darktoon Forum Great Master

    by increasing your emitter and decreasing enemy firewall it does increase the duration of EW comps. as both are calculated with Skills for Ships over performance. same with the firewall comp it will Decrease the time EW comps effect You since it is a passive system not active like Most comps are.
  7. -evaknow-

    -evaknow- Forum Freak

    I don't think anything other than the skill tree increases buff timers. The flak comp for escorts also ignores firewall/emitter stats.
    JBRON and SixSixSeven like this.
  8. SixSixSeven

    SixSixSeven Living Forum Legend

    Correct. Running a firewall can decrease duration of debuffs only, but at the cost of a comp slot, which isn't worth it.

    Nothing increases the duration of your buffs.
    It states that, but I find my lvl 14 flak comp reloads only 2 seconds after it wears off on a carrier. I'll take off the emitter and give it a try to see if there's a diff.
    -evaknow- likes this.
  9. DeltaX

    DeltaX Forum-Apprentice

    I'll just say these Computers are useless

    If I want a computer to last forever
    I'll just use
    For FR
    5 Speed Debuff
    Or 5 Damage Buffs

    Just like that godmode
    For FR
    5 RCS buff
  10. JBRON

    JBRON Forum Ambassador

    I want to say the only 'debuff' where a comp ship eclipses a firewall is the turn/speed hack.

    I've run 2 emitters 2 sirens and an avo hack all on a maxed comp strike... it had nowhere the efficacy of the same build with a turn /speed hac

    the avo hacks last half as long as the turn hacks.
    Last edited: Dec 16, 2018
  11. Darktoon

    Darktoon Forum Great Master

    Ummm No they Both last 5.5 secs with lvl10 skills No matter the lvl of the gear....

    I have however Noticed that usage around the server changes as does how well any comp works.. Some days avoidance, others an Engine debuff... just like with Ammo some days HERT works better and others AP or HE...
    SixSixSeven likes this.
  12. Taylor32

    Taylor32 Advanced

    Messed around some with these comps after or duel eva. Exploring some more with set ups. Interesting thread.
    SixSixSeven, -evaknow- and Darktoon like this.
  13. SixSixSeven

    SixSixSeven Living Forum Legend

    You can certainly do that, but you'll probably lose a lot of fights since it's a three gun ship. If you want a debuff to last nearly forever, you can run an 1-2x emitters and 1-2x of a debuff, still leaving you with two comp slots. Better, you can run an emitter (passive = no power cost, always on) and an E-War and with three debuffs they'll last almost as long as their reload.
    Note that we're talking about debuffs, not buffs. Different story there.

    You can level up 5x avoid+ and 4x RCS, but you can run 4x RCS in the B&C ship and 5x RCS in the mk2/Raider, and it's not "godmode." RCS does nothing against missiles nor mines. I've fought people running an all lvl 15 FR build like that in a Liche and the Spec and come away with 1/2 HP left, and those ships were easy kills for other strikes. A dmg+ and nuke mine will take off more than half an FR's hp and it only has a single hull slot.

    It's more about a build that works in open space, against more opponents. In that regard, Siren and/or emitter is more flexible. But it also depends on how you fly, etc. If you want to hunt escorts, you can go for a 5x same comp build and should give it a try. I have a trio of SR-p's for just that.
    I'm confused. I thought all debuffs have a 5 second duration (5.5 w/skills) at any level and a 25 second reload time at lvl 15? An emitter just doubles the duration at lvl 15 for a max. of 11 seconds.
    Darktoon likes this.
  14. Darktoon

    Darktoon Forum Great Master


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