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Multi-Company Clans - What to do?

Discussion in 'Game Discussion & Feedback' started by OP32, Nov 7, 2017.

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  1. -zombiedude-

    -zombiedude- Forum Connoisseur

    Well now we have MCC auto players in outfit with their MCC friends monitoring the afk one incase someone like me kills it over and over.
    MCC needs to go.
  2. ȘĦДÐØω™

    ȘĦДÐØω™ Forum-Apprentice

    This is how I would get rid of MCC :p

    Kicking everyone out every clan, leave the clan leader and change clan Company affiliation to match clan leader company.

    DELETE "ALL" Company affiliation from the drop down menu.

    Only players from the same company can join the clan, other companies wont be able to click on send app to the clan (button would be grey and unable to press).

    ^^ that would make company clans again only problem I see is Clan Diplomacy would need to be removed altogether because clans allying other companies would still happen, so this way every clan would be white tag with every clan but for people who like wars, im sorry :p

    Well this is what I would do to get rid of MCC clans but seems Bigpoint wants MCC and botters to run they game into the ground.

    Have Fun !

    Shadow :p
    saimonita90 and thor714 like this.
  3. NaKaZaTeLb†

    NaKaZaTeLb† Forum-Greenhorn

    hello OP

    i play on more servers on europe and also on usa west, on all servers same issue with mcc.
    its good to delete mcc and to let the players change to other company wen ty will not leave the clan where ty in.
    best way to implant in the system that clans can not make alliances with other company's, on that way you get no problems that players from mmo can stil play together from vru, mmo and eic.

    this game builded at first place on 1 thing mmo, eic or vru ty fight against the other company's and not against the own company. i think on this way you can get also the game back on how it was at start that the hole own company fight against an other company.
    Best to drop also the clan wars, i now ty implanted at start for the reason to bring more $$ to big point, this with the reason people need more elite ammo ty need for that more gates that ty get from buy uridium. drop this also with this thing many little players leaving the game for simple 1 reason the big top clans making war with all little clans so that ty can push easy there accounts in pvp ship kils.

    best regards
    thor714 likes this.
  4. Sgt~Ocker

    Sgt~Ocker Someday Author

    I would like to suggest; If you are going to allow MCC to continue as they are, even if it is only until a "fix" can be found to limit their domination of everything DO.
    Kills on your own company during a clan war count toward PVP missions.

    Going into battle with a clan that has declared war on you, getting multiple kills, only to find most don't count toward PVP missions because the "enemy" has your company as members.

    *Little changes could make a lot of difference.
  5. valyan323701

    valyan323701 Forum-Greenhorn

    easiest way. stop the MCC completely. give the option for the members to join the leader's company for free or leave the clan. that happens after logging in. cannot go on map until that is resolved. simple
  6. Wirwerdenniesosein

    Wirwerdenniesosein Active Author

    This thread has been open since Nov 7, 2017 ... Yet nothing continues to be done about the MCC. Why even make this thread in the first place if it's going to take the Development Team almost two years to respond to any of the ideas put forth in here?

    To everyone who is reading my comment, don't waste your time posting here, wait for OP32 to get on Discord and just tell him what needs to be done.
  7. Tried that 100 times too.
  8. Sgt~Ocker

    Sgt~Ocker Someday Author

    Sounds simple but isn't.
    The top clan on my server has all 3 Chief Generals in it - So, force them to all join one company or leave their clan, which ones have to give up their rank (the highest possible rank in the game)?

    Or as we also see on many servers; The top clan/s grow so much they split and create other clans. Top clan has 50 members, they create a new clan, allied to them - It has 48 memebers and then there is the other two or 3 clans the top clan puts members in to "build them up".

    NB; All these clans are MCC, they are all allied and compromise half of the top 10 clans. Force them to become single company clans - They have 4 or 5 very strong clans spread over all 3 companies..

    We as players need to accept - Company vs Company is dead and gone. The game is about clan vs clan and the sooner DO start fixing things, like pvp missions, the better the game will be.
  9. BMλŋ916-ƒliesUSƒlaǧ

    BMλŋ916-ƒliesUSƒlaǧ Forum Commissioner

    Problem with this game is there is a conflict in functionality as far as company and clan architecture goes. The game was developed with company vs company in mind. Later more diplomacy options were added and more clans started forming alliances with lesser enemies to target bigger enemies. Which then formed into straight out alliances to war the other clans. The game can not support both play styles at this current state and to make such a change possible it would require an extensive recreation on the games core pvp design resulting in wide spread game shut down to even attempt such a thing.

    So statistically impossible to achieve without wasting lots of $$ and time.
    Is this a mercenary or company based game? With company based gameplay it would be possible to incorporate clan vs clan tournaments along with top gun style tournaments and events.
  10. I've given it a lot of thought. And I actually think they shouldn't do anything to MCC at all. Instead, they should change these things:
    • Enemies cannot gain booster benefits through groups from other enemies.
    • Shooting allies who die will result in you losing honour if they are on your company even if you don't get the kill.
    • Increased EP and honour gained for killing enemies IF none of their allies have attacked them.
    • Clan Battle Stations are automatically at war with everyone if an enemy is in the clan (if it's set to all, it automatically wars everyone).
    • Level 22+ cannot shoot allies under level 16 (for example), unless they have attacked first.
    • Level 22+ does not gain mission partcipation for destroying enemies if they are far weaker.
    This is just a starting list, but I think this would be a much better way than just destroying MCC. You need to ease the game into it, so it's not too much of a big change of the stability of the game.
  11. -zombiedude-

    -zombiedude- Forum Connoisseur

    Basically what would help in my humble loud opinion is that same company kills count towards quests.
    For example if a same company player shoots first and you kill them it counts toward the quest.
    I would go as far to say that if you kill a same company person at war it counts toward quests also but this update would get abused.
  12. Sgt~Ocker

    Sgt~Ocker Someday Author

    Ship specific missions and enemy "company" only count are major reasons new/er players get farmed by much stronger players.
    I've got just over 700 kills since starting my 10K quest, yet only 135 of those kills actually count toward it.

    If MCC are to be allowed to proliferate as they are, it needs to be taken into consideration for PVP missions.
    And in all seriousness, it wouldn't get abused anymore than getting quest kills off your own clan members - Which is more than slightly common place.
  13. -DiminisheЯ-

    -DiminisheЯ- Someday Author

    Here's what I think we should do.

    Remove the clan company affiliation. That way they can't choose if they're looking for MMO, EIC, or VRU.

    Secondly, script a code that scans the members tag and automatically assign a company based on the more dominant company.

    Players not belonging to the dominant company will then be given an offer to switch companies at a higher rate but the honor loss is forgiven (honor is the major reason people won't leave a company).

    Players that elect not to switch companies should be marked outlaw by their respective company for allying with an enemy faction, this'll attract attention.

    Then we also need to rework democracy.

    We currently have Alliance, NAP, and War. We already reworked war to add longer times than 10 days, so let's rework NAP now.

    Alliances -> only allowed to be sent to clans of the same company as detected by the script

    NAP -> works like alliance except with other company. NAP lasts for 10 days and will need to be renewed.

    War -> remains the same

    This both fixes the MCC issue, introduces an update to the clans we've not seen since the CBS came out, and prevents multi company alliances (players will eventually get tired of having to renew it)

    It was the MCC players idea to start allying enemy players and companies and taking over events, so if they get angry, tough. Other players have been angry for years of not playimg spaceball, scoremageddon, even JPB was ruined at one point by entire UFE clans going in and wiping everyone out and that's how we ended up with JPA now.

    Trust me, none of the non-mcc players are gonna care how mad the MCC's get. They irritate us on a daily basis
    OrbitGuru likes this.

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