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[UI] Balance Maps

Discussion in 'General Archive' started by _-dragonsoul-_, Dec 3, 2018.

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  1. _-dragonsoul-_

    _-dragonsoul-_ Forum-Apprentice

    please down jump on me straight away, as i haven't sat and done the maths,

    what about a balance map? where players get a drop in health and damage depending on rank, and a % bonus in xp also depending on rank.

    for example (and this is rough, as i said i haven't done any of the maths)

    if a fight was to happen between and lvl 10 and a lvl 20 player, then the level 10 player would have their damage and shields left as they are, but with 10% xp bonus per rank (100% in this case). the level 20 would have their shields, damage and speed dropped by 5% per level, (50% in this case) and xp for the kill would remain the same

    the point being players could have a chance fighting some of the good players out there without being popped in a couple of seconds, plus they have the chance to level up faster.

    in fact maybe in this example the xp bonus for the lvl 10 player should be higher?
  2. KilerStreak

    KilerStreak Forum Demigod

    No point.
    The stronger must remain stronger than the weaker.

    Things are slowly being balanced out now, especially with a major upcoming update on Dec. 5th.
  3. Deter

    Deter Board Administrator Team Darkorbit


    Due to the inactivity of this idea it will be close, archived and listed on the Update&Idea Pool index.

    Closing as inactive, archived and set to Index.
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