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UNOFFICIAL: DarkOrbit Revealed

Discussion in 'Speakers‘ Corner' started by =SERAPH=, Mar 24, 2014.

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  1. -°kaffee°-

    -°kaffee°- Forum-Apprentice

    So list of npcs located on the new blacklight maps:
    x-8 maps:
    Purpose XXI
    1-BL
    Impulse II
    Attend IX
    Invoke XVI
    Mindfire Behemoth
    2-BL
    Impulse II
    Attend IX
    Invoke XVI
    Mindfire Behemoth
    3-BL
    Impulse II
    Attend IX
    Invoke XVI
    Mindfire Behemoth
    You will be able to jump from x-8 maps to blacklight maps , and once on blacklight maps , you will be able to jump to any blacklight map.(For example , i am located on map 1-BL , i can jump to 2-BL or 3-BL).
    Portal locations (NOTE: Do not take these locations as 100% accurate , its just a minimap):
    1-BL
    [​IMG]
    2-BL
    [​IMG]
    3-BL
    [​IMG]
    x-8 maps:
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: Nov 28, 2018
  2. Kyro

    Kyro Forum Inhabitant

    Carbonite Mimesis ship design
    [​IMG][​IMG][​IMG][​IMG]
    Put your pedal to the metal with this sharp as steel Mimesis ship design.
    [​IMG]

    Frozen Cyborg ship design
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]
    (for some reason the effect around them kept looking weird, so just went with this way >.>)

    Frozen Hammerclaw ship design
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]

    Event deal text for the Hecate ship and description for resources Tarnom/Opitite:
    <item name="items_package_event-deal-hecate_short"><![CDATA[Ship]]></item>
    <item name="items_package_event-deal-hecate_code"><![CDATA[Hecate]]></item>
    <item name="items_package_event-deal-hecate_description"><![CDATA[The Hecate's sleek design makes it easy to speed through space and hunt down all who stand in its way. This ship comes with the Particle Beam, which deals increasing damage over time.]]></item>


    <item name="history_deal-hecate"><![CDATA[Hecate purchased]]></item>


    <item name="items_resource_collectable_tarnom_fullname"><![CDATA[Tarnom]]></item>
    <item name="items_resource_collectable_tarnom_code"><![CDATA[Tarnom]]></item>
    <item name="items_resource_collectable_tarnom_description"><![CDATA[Extremely unstable, Tarnom has to be contained within a vessel for transportation. Harvested from Plutus' aliens, it is extremely efficient in creating weapons.]]></item>
    <item name="items_resource_collectable_tarnom_short"><![CDATA[Tarnom]]></item>

    <item name="items_resource_collectable_tarnom_sources"><![CDATA[Raw material for creating items in the Assembly. It can be collected from the remains of Plutus' Exiled aliens.]]></item>



    <item name="items_resource_collectable_opitite_fullname"><![CDATA[Opitite]]></item>
    <item name="items_resource_collectable_opitite_code"><![CDATA[Opitite]]></item>
    <item name="items_resource_collectable_opitite_description"><![CDATA[This material appears to be neither solid nor liquid, a result of Plutus' experiments on his captured aliens. Its peculiar properties pave the way for researchers to craft new technologies.]]></item>
    <item name="items_resource_collectable_opitite_short"><![CDATA[Opitite]]></item>

    <item name="items_resource_collectable_opitite_sources"><![CDATA[Raw material for creating items in the Assembly. It can be collected from the remains of Plutus' Exiled aliens.]]></item>

    A previous post that had Assembly blueprints, with tarnom/opitite in their name.

    *Unless stated otherwise what I post is indirectly from a test server.
     
    recursos☺☺ likes this.
  3. -°kaffee°-

    -°kaffee°- Forum-Apprentice

    Preview on maps of whats coming tomorrow (hopefully) to our game.
     
  4. STARLIGHTHUSTLE

    STARLIGHTHUSTLE Forum Connoisseur

    You really put a lot of work into providing the info that you have . TY

    Please provide artist and name of sound track. I like it.
     
    Last edited by moderator: Dec 10, 2018
  5. Kyro

    Kyro Forum Inhabitant

    Some "Aberration" aliens have appeared, could be the "Plutus' Exiled aliens" that "NPC Beacon event" mentions.

    Devolarium Aberration
    Mordon Aberration
    Boss Mordon Aberration
    [​IMG]
    [​IMG]
    [​IMG]
    Saimon Aberration
    Boss Saimon Aberration
    [​IMG]
    [​IMG]
    Also noticed some other variations of aliens don't remember seeing before, though in a file that doesn't have stuffs actual "names" - could be more "Aberration" or just something else. (if any actually are already in-game, guess just ignore it lol)
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Looks as though "NPC Beacon event" may have an event progress/points window, following is what is at least currently listed as rewards.

    Reward
    Points required to unlock
    Laser ammo CC-D(15,000)*​
    1,000​
    Seprom(10,000)​
    5,000​
    Laser ammo CC-C(15,000)​
    10,000​
    DMG and SHD DLB
    boosters​
    20,000​
    NPC Nuke (tech item)*​
    50,000​

    Reset price15,000 Uridium
    *
    <reward lootid="ammunition_laser_spacecup_group-d" amount="15000"
    unlockRequirement="1000"/>

    <reward lootid="resource_ore_seprom" amount="10000" unlockRequirement="5000"/>

    <reward lootid="ammunition_laser_spacecup_group-c" amount="15000" unlockRequirement="10000"/>

    <reward packageid="package_event_progress-npcspawningbeacon01" packageItemIds="booster_dmg-dlb,booster_shd-dlb" itemShowTimeInSec="3" amount="1" unlockRequirement="20000" tooltipkey="window_event_progress_tooltip_package01_npcspawningbeacon"/>

    <!-- Placeholder reward for NPC Nuke/replaceable -->
    <reward lootid="tech_npc-nuke" amount="1" unlockRequirement="50000"/></rewards>


    <resetPrice uridium="15000"/>

    "placeholder reward for NPC nuke/replaceable" Maybe just means could be changed. >.>

    NPC Nuke(tech item) description(posted before, but just a reminder):
    Deals a burst of damage to NPCs in an area around your ship once every 10 seconds.

    More stuff related to "NPC Beacon event": "prison beacons", "NPC beacon box" and the resources Tarnom/Opitite.

    Prison beacon level 1
    Prison beacon level 2
    Prison beacon level 3
    [​IMG]
    <!-- NPC Beacon Event -->
    <item name="window_event_npcspawningbeacon_title"><![CDATA[Exile Extermination]]></item>
    <item name="window_event_npcspawningbeacon_label_description"><![CDATA[Hunt down Plutus' Exiled aliens and collect points for rewards. ]]></item>
    <item name="window_event_npcspawningbeacon_source"><![CDATA[Collect points from the reward boxes dropped by killing Exiled aliens]]></item>
    <item name="window_event_progress_tooltip_package01_npcspawningbeacon"><![CDATA[96 DMG-DLB Boosters and 96 SHD-DLB Boosters]]></item>

    <item name="msg_npc_spawning_beacon_escaped"><![CDATA[Plutus: Hmmm, it escaped ... you're not very good at this are you?]]></item>

    <item name="jumpgate_failed_player_level_too_high"><![CDATA[Jump not possible! Your level is too high.]]></item>

    <item name="msg_npc_spawning_beacon_high_risk_spawn"><![CDATA[A High Risk beacon has spawned in 4-4!]]></item>

    <item name="msg_npc_spawning_beacon_first_shot"><![CDATA[Plutus: Good ... continue shooting the beacon to unleash one of my collections locked inside!]]></item>
    <item name="msg_npc_spawning_beacon_10_sec"><![CDATA[Plutus: You know, the more damage you do to these beacons, the better the resulting aliens will be?]]></item>
    <item name="msg_npc_spawning_beacon_35_sec"><![CDATA[Plutus: It's almost done, get yourself ready for a fight, for some reason they never seem to be very happy after being released from my prison.]]></item>

    <item name="msg_no_pvp_this_map"><![CDATA[You can't attack other player ships on this map!]]></item>

    Going off "prison", I'm guessing these are maybe what you shoot and Exiled/Aberration(?) aliens come out. >.>
    [​IMG]
    [​IMG]
    Tarnom(resource)
    Opitite(resource)
    NPC beacon box
    [​IMG]
    [​IMG]

    Extremely unstable, Tarnom has to be contained within a vessel for transportation. Harvested from Plutus' aliens, it is extremely efficient in creating weapons.

    <item name="items_resource_collectable_tarnom_sources"><![CDATA[Raw material for creating items in the Assembly. It can be collected from the remains of Plutus' Exiled aliens.]]></item>
    [​IMG]
    [​IMG]

    This material appears to be neither solid nor liquid, a result of Plutus' experiments on his captured aliens. Its peculiar properties pave the way for researchers to craft new technologies.

    <item name="items_resource_collectable_opitite_sources"><![CDATA[Raw material for creating items in the Assembly. It can be collected from the remains of Plutus' Exiled aliens.]]></item>
    [​IMG]
    Retargeting P.E.T. gear
    [​IMG]
    Once you activate this P.E.T. gear, your P.E.T. will attack any enemy P.E.T.s within range.
    [​IMG]

    <item name="items_recipe_blueprint-opitite-grt1_fullname"><![CDATA[Retargeting P.E.T. Gear Blueprint]]></item>


    May as well put the other Tarnom/Opitite related Assembly blueprints here, that have posted before:
    Said blueprints: Laser ammo CC-G(7.5K), CC-D(15K), CC-C(15K). DMG-DLB booster(1hr), DMG-DLB2 booster(x5), SHD-DLB booster(x5), LF-4, LF-4 Paritydrill, Magmadrill, Hyperplasmoid and Retargeting P.E.T. Gear.

    <item name="items_recipe_blueprint-tarnom-ccg-7500_fullname"><![CDATA[CC-G x7.5k Blueprint]]></item>
    <item name="items_recipe_blueprint-tarnom-ccg-7500_description"><![CDATA[Obtain 7,500 CC-G laser ammo]]></item>

    <item name="items_recipe_blueprint-opitite-ccd-15k_fullname"><![CDATA[CC-D x15k Blueprint]]></item>
    <item name="items_recipe_blueprint-opitite-ccd-15k_description"><![CDATA[Obtain 15,000 CC-D laser ammo]]></item>

    <item name="items_recipe_blueprint-opitite-ccc-15k_fullname"><![CDATA[CC-C x15k Blueprint]]></item>
    <item name="items_recipe_blueprint-opitite-ccc-15k_description"><![CDATA[Obtain 15,000 CC-C laser ammo]]></item>

    <item name="items_recipe_blueprint-tarnom-dmg-dlb_fullname"><![CDATA[DMG-DLB Booster (1 Hour)]]></item>
    <item name="items_recipe_blueprint-tarnom-dmg-dlb_description"><![CDATA[Gives you +5% damage increase for all damage inflicted for 1 hour.]]></item>

    <item name="items_recipe_blueprint-opitite-dmg-dlb2-5_fullname"><![CDATA[DMG-DLB2 Booster x5 Blueprint]]></item>
    <item name="items_recipe_blueprint-opitite-dmg-dlb2-5_description"><![CDATA[Get 5 DMG-DLB2 Boosters!]]></item>

    <item name="items_recipe_blueprint-opitite-shd-dlb-5_fullname"><![CDATA[SHD-DLB Booster x5 Blueprint]]></item>
    <item name="items_recipe_blueprint-opitite-shd-dlb-5_description"><![CDATA[Get 5 SHD-DLB Boosters!]]></item>

    <item name="items_recipe_blueprint-opitite-grt1_fullname"><![CDATA[Retargeting P.E.T. Gear Blueprint]]></item>

    <item name="items_recipe_blueprint-tarnom-lf-4_fullname"><![CDATA[LF-4 Blueprint]]></item>
    <item name="items_recipe_blueprint-tarnom-lf-4-pd_fullname"><![CDATA[LF-4 Paritydrill Blueprint]]></item>
    <item name="items_recipe_blueprint-tarnom-lf-4-md_fullname"><![CDATA[LF-4 Magmadrill Blueprint]]></item>
    <item name="items_recipe_blueprint-tarnom-lf-4-hp_fullname"><![CDATA[LF-4 Hyperplasmoid Blueprint]]></item>

    Someone asking game designer OP32 what's the next event(DO Discord, #general_en):
    [​IMG]


    Then finally, guess I'll at least put the "FLV/gif" things of Hecate and its Dusklight design here.
    Hecate ship
    [​IMG] [​IMG]
    The Hecate's sleek design makes it easy to speed through space and hunt down all who stand in its way. This ship comes with the Particle Beam, which deals increasing damage over time.

    Dusklight Hecate ship design
    [​IMG] [​IMG]
    Send your foes running in the opposite direction with the formidable Dusklight Hecate design!
    *Unless stated otherwise what I post is indirectly from a test server.
    -------------------------------------------------------------------------------------------------------------------


    I at least try to, lol.

     
    Last edited: Dec 22, 2018

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