Dailybuild_1071 & 1076

Discussion in 'Test Server' started by trakilaki, Jun 5, 2019.

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  1. ΣMiwel

    ΣMiwel Forum Ambassador

    Don't be so sure...
    I'd advice everyone not to take any false steps... before it is too late.

    Now, regarding q1 and q5, they have and will have a use, in LS they're superior to q8, after the update they might simply get equal.

    Think that with q8 you have to spend time charging the buff. It's not that OP.

    With a good mana+cost reduction build you can simply spam lightning/FS and deal real damage all the time.

    Edit:

    While we're at it, could the devs please make all the set effects crit? Eg. Q8 lightning for rangers and DKs, Q9 spheres for all the classes... not sure about the rest. I see no reason anymore for them not to crit.
    Dwarf turrets do crit for quite some time now. It's time they did the same for the set effects. That's not a damn gamebreaking thing... crit makes up for most of our damage. With those effects not critting, it simply renders those effects useless as a damage source.
     
    sargon234 and .RakshaRanja. like this.
  2. .RakshaRanja.

    .RakshaRanja. Forum Pro

    Why shouldnt I? 125%x2+250% = 500%. If you have boss unmarked it's your fault - not every ranger is "equally skilled".
    I did earlier cause this is dailybuild not r219 thread so I used numbers and mechanics from dailybuild. I havent used 2 singus (on boss and under player) for calculations only due to your defiance about it "being a bug" and making "statements" that mages are way more than fine without it due to being "overpowered". It was 1221% ranger dps to 464% spellweaver dps. If devs would listen to you and your alike ranger would deal x2,63 times the spellweaver dps. If counting armor break of spellweavers at max potential (since mages must care about singu positioning cause on the "edge" it's actually 40% unlike EA that just splashes over everything in area for 85%) it would be 1221% to 882% - still x1,39 times the spellweaver dps. Walking bosses can be counted without armor break due to them quite literally ... walking out of it (and that is Arachna, Heredur, Berach, Mortis, Herold).
    ???
    What? Idc what heror says - he doesnt even know how magma shield works. I NEVER said that. You're saying my numbers are lies yet you use heror's arguments? Big yikes.
    This is what I said. 410%.
    Explained above.
    So let's end this quite pathetic argument once and for all.

    Grimmag - fire (ice neutral, same as armor)
    Arachna - poison (ice stronger, 42% less reduction)
    Heredur - ice (ice weaker, 37,5% more reduction)
    Bearach - electric (ice neutral, same as armor)
    Khalys - andermagic (ice neutral, same as armor)
    Mortis - ? (ice weaker, 37,5% more reduction)
    Herold - fire/andermagic (ice neutral, same as armor)
    Sigrismar - ice/electric (ice weaker, 37,5% more reduction)
    M'Edusa - poison/andermagic (ice stronger, 42% less reduction)

    So for rangers every boss has the same reduction - 60%.
    For spellweavers average reduction is - (60+43+75+60+60+75+60+75+43)/9 = 61,2%

    Sure I can never farm q3, q6, q8, never kill these bosses and farm only q2, q9 but do you see any spellweaver doing that? No. Cause q1 or q5 are the best farms whatsoever. So both advantange/disadvantange that comes from "elemental affinity" is quite literally ... ignored by all endgame players.
    "Overpowered buffed" yet still dealing less dps than ranger, whom you consider "d tier". Do you even know the meaning of "overpowered"? Im asking cause you seem to misuse that word.
    Like I said. Mana buffs arent working on dailybuild and that change hit spellweavers the most since their damage comes from large pools of mana. Without this q8 change ranges would deal probably 2-3 times the spellweavers dps due to q7.

    You have your q7, spellweavers finnaly have their q8.
     
  3. MaxDisappointed

    MaxDisappointed Forum Master

    So? It is a bug that every mage is using and taking profit of :/ If you don't count that is for convenience.
    Ofc because mages are not fulling the mana with 4 basic shots :/ That's just ridiculous, stop it, you have infinite mana, throw more FS than EA, then recover full mana with 4 hits (of 100%, not 66% like other classes :)) and repeat again while you stay on singu and boss on other singu while your guardtank is on position. GG BP, well done buffing mages. It couldn't be other way, each release is a new buff to mages... sad sad.
     
  4. .RakshaRanja.

    .RakshaRanja. Forum Pro

    And I included that in my earlier post and in the one you quoted:
    Nice dodge though.
    What?
    [​IMG]
    [​IMG]
     
    heror likes this.
  5. heror

    heror Forum Baron

    If u are gonna roast me for an abilty that i dont use and dont know how it functions ok , but http://prntscr.com/o2lh85
    with the 5point talent FS deals 350% dmg , less than what i wrote on top so....im not your enemy,


    @ΣMiwel , q5 pauldrons drop 5 mana of my ls 1atack with q8 drops 18... while q1 gives me 70 mana , after 3 hits q8 becoems more and more efficient, And it also makes your magic shot +5 mana useless m what do u prefer + 5 mana each second or -18 mana on the skill. As the time goes on u will loose dmg if u arent using q8. Also now that bosses arent immune to effects http://prntscr.com/o2linn this will upgrade the ice shto from 90 damage to 115, basically , you will slow bosses, deal the same dmg asn magic shot , while getting -18 mana. 1set makes 2items , and 1 basic spell useless........this is stupid, never happened with any other class. Like rangers's sweeping blade to make their karabossa and piercing arrow useless, it will be bonkers.
    I used q8 before and the thing it missed to make it broken is what they will add next patch. The only class with variety will become dwawf 2.0 and then guess what happens.
    Funny enought u dont need to charge q8 , 1 atack with ice shot followed by Ls ot Fs is the most effective , actually. And u wont neede to use mana pot since your mana will get down so slowlky that you will just teleport and regen it. Exactly like dwarfs.... i mean. I want the best for the class but not breaking one set....
     
    Last edited: Jun 16, 2019
    ΣMiwel likes this.
  6. ΣMiwel

    ΣMiwel Forum Ambassador

    You're correct a bit. However, you're wrong about dwarfs... sorry, mage won't even get close to that.

    Dwarf deals over 1k% base damage with turrets alone with just q8. On top of that, that is all buffed by q7 buff (turrets placed on the buff). On top of that, infinite special shots. Probably circa 2000% base damage per second.
    With Q4+Q8 for example, a mage can deal at most 800% base damage per second after this buff...

    Chill down dude. Your build is going to work. Chill down.
     
  7. .RakshaRanja.

    .RakshaRanja. Forum Pro

    Sphere also deals damage when passing through enemies.

    [​IMG]

    So 60+350 = 410%

    On your q8 comment:

    When using sigris set you are indeed getting -18 mana per 1 ice missile cast but you get 5 mana per magic missile cast.

    18 - 5 = 13

    so it isn't 18 mana "more" but 13 first of all.
    Secondly q8 locks you out of grimmag robe, witch seeker robe, frigid and tenebrous adornments.

    So you're locked out of:
    - grimmag robe's mana (very good after removing mana buffs on bosses)
    - frigid adornment's 5% mana (about 10 mana)
    - tenebrous adornment's 5% damage (about 2% global damage)
    - witch seeker gear 3/4 (22% more max damage)
    - calamity of the twin queens 3/4 (30% more max damage, 15% movement speed)

    Also ice missile will suck at heredur, mortis and sigris (instead of dealing 45% [112,5*0,4] damage you'll deal 28% damage) meanwhile magic missile is universal and deals 47% everywhere (minor advantange).

    Another thing is that there are other spells that cost mana - guardian, singularity, meteor, mind control - all of these profit from mana regen instead of mana reduction from q8.

    I think magic missile should regen 5% mana instead of flat +5. This way it would profit from additional mana from grimmag robe's mana or witch seeker's 4/4.

    Without mana buffs you could get: (100 base mana + 20 from wisdom + 20 from mana pet + ~20 from runes + 21 from group bonus ) * ( 100% + 5% from frigid adornment + 65% from uncrafter grimmag robe ) = 308 mana (or 244 for crafted grimmag robe) (or 216 for solo crafted grimmag robe)

    why mana pet? - more mana, more mana regen, more dps tho im not sure if it would outclass or at least be similar to other pets

    5% mana for 308 is 15
    5% mana for 244 is 12
    5% mana for 216 is 11

    15/12/11 is much closer to 18 and with other advantanges I pointed out i think it would be fair for non q8 users.

    But balance of items is a mess. They promised long ago they will rebalance all sets (or all PW sets, im not sure) but looks like q6 "quest, chest, trader" 2.0 to me.
     
    Last edited: Jun 16, 2019
  8. MaxDisappointed

    MaxDisappointed Forum Master

    +10 mana per FS. The mana cost of FS is not the stated on the info box if we consider the mana recovered constantly shooting added to the regeneration by default.
    Once you think mages can't be more buffed, devs surprise you more and more, this is surpassing all the limits.
     
  9. heror

    heror Forum Baron

    I agree with everything u said , but ill add smt. Iec missle is bad for heredur and Sigrissmar but deals moreg damage to Arachna and Medus so u have, or wait i forgot grimmag and herald. But yet again with q8 u can use magic missle on the said bosses and if u dont use it ice missle wont be worth to run for the said bosses.
    Also if u run so much mana on the gear i think the Damage u lose from the items pretty much evens out with the more mana.
    Plus i dont get the "more mana, more mana regen" Mana regen is 13(12+1 from torsro) no matter what, even if my mana is 300 or 100 , so care to explain? Or u count in if magic missle was the 5% instead of flat 5 ?

    @MaxDisappointed that makes it 40 mana. If we hit smt. So here i assume u will say that makes Fs better than EA , but Ea is a physical dmg which means u dont need to think about any resitances, while on the other hand FS deals almost half dmg vs the whole q1,Q3 boss, q8 maps + boss ,Karabossa as a boss, kranparus , Herald and all the q7mobs. So its not better

    Im locked of all those items BUT belt of zeal exist so i do have karabossa s dmg bonus
     
    Last edited: Jun 16, 2019
  10. elitecrew1031

    elitecrew1031 Regular

    Bigpoint when they decided to make dwarf turret killable and not scale atack speed . (Cuz to op in pvp) (Back in the time it was a hard nerf)
    Dwarfs: We dont want it we are forced to change our items in general and stats on items:
    Bigpoint:We dont care and we will do it no matter of what you think.
    Bigpoint bugfixing mages .
    Bigpoint: We decided to fix some old bugs that are making SW class kinda op.
    Mages:NOOOO Bigpoint you will ruin our class by fixing a bug that we abuse and make us the most powerfull class.
    Bigpoint: ok, whatever just dont get upset :(

    Drakensang Adc's
    P.S It's history and you can't change it.
     
    MaxDisappointed likes this.
  11. etnave

    etnave Forum Greenhorn

    @.RakshaRanja. @heror
    I've been tinkering around with my build a little and came out with a way to have ~265 mana without any buffs (~495 with buffs) which is almost the same as you would have on live servers without karra or q1.

    base mana: 100
    wisdom: 20
    group talents: 21
    pet: 20
    now the most important thing - grimmags armor untrasfered: up to 66% more mana

    without buffs: (100 + 20 + 20 + 21) * 1,66 = ~265
    with buffs: (100 + 100 + 20 + 20 + 21) * (1 + 0,65 + 0,24) = ~495

    I don't know what build you are using, since you said you don't use q1 or karrabossa earlier but this could solve some problems.
    Obviously you lose damage on your armor, and you lose armor if you're not using q1 right now.
     
  12. .RakshaRanja.

    .RakshaRanja. Forum Pro

    FS is not a "4 basic shots".
    Mana cost of FS is 50 and you regen 10 per each hit. On bosses this is equal to just 10 most of the time so total cost is 40. Simple math.

    But yet again everything you said really doesnt matter. Ranger is dealing more damage ALREADY (pre r220) without "insane" base mana regen (RA 8 --> SW 12), without "overpowered" crd from skills (singularity), without "broken" FS or MM mana regen.

    On LIVE SERVERS rangers are
    - dealing 13% less (641% dps) damage than spellweavers (737% dps) to ALL POSION BOSSES.
    - dealing 25% more (641% dps) damage than spellweavers (517% dps) to ALL NON-POISON BOSSES.
    - dealing 100% more (641% dps) damage than spellweavers (323% dps) to ALL ICE BOSSES (AND MORTIS).

    On TEST SERVER rangers are
    - dealing 25% more (1282% dps) damage than spellweavers (1034%) to ALL BOSSES IF SPELLWEAVERS KEEP BOSSES IN THE CENTER OF SINGULARITY PERMANENTLY (which is impossible for all walking bosses).
    - dealing 42% more (1282% dps) damage than spellweavers (905%) to ALL BOSSES IF SPELLWEAVERS KEEP BOSSES IN THE CENTER OF SINGULARITY 50% OF THE TIME (more plausible for all walking bosses, still challenging).
    - dealing 148% more (1282% dps) damage than spellweavers (517%) to ALL BOSSES IF SPELLWEAVERS CANT USE 2 SINGUS [ON BOTH THEMESELVES AND BOSSES] AT THE SAME TIME (fIx MaGeS).
    You literally got a chance to have 80% of your hits to be 5,0 times higher.
    *bug, there is a singular one
    On live servers:
    - 2000% dps dwarves
    - 641% dps rangers
    - 517% dps spellweavers

    On test server:
    - 4000% dps dwarves (perma armor break)
    - 1282% dps rangers (perma armor break)
    - 1034% dps spellweavers (perma boss in the center of singularity)
    - 905% dps spellweavers (50% of the time boss in the center of singularity + lesser reduction when not in the center)
    - 517% dps spellweavers (fIx MagEs BuGs OP *drooling*)

    Yup. Dealing x0,22 of dwarves dps, 0,71% of rangers dps. Completely broken and needs nerfing NOW!.

    Oh, also, dwarves got half singu built in into wisdom and you dont even have to try. Just stay in range to ONE of your turrets (and you can have many of them active + tesla is INVULNERABLE TO DAMAGE so just drop it on top of yourself and you gucci.

    Yall delusional, seriously.
     
    Last edited: Jun 16, 2019
    etnave likes this.
  13. heror

    heror Forum Baron

    Just to fix it its RA 8 conc per sec Mage- 12 ( 13 with q1 torso)

    @elitecrew1031 they dont scale with AS but they do scale of CRIT which.... scaing x2 with atack speed or x4 of crit hmmmmm i see you like math aswell (
    obv sarcasm)

    @etnave is it worth tho ? To lose 44% dmg for me aint worth the 35% mana, slows my clear and isa the same on bosses
     
  14. MaxDisappointed

    MaxDisappointed Forum Master

    Mages are overpowered. You are talking about set dependant classes compared to a class not dependant on a set which will receive a buff (again, as each release) on another set to make mages even more overpowered.
    It seems impossible, mages are the indulged class of DSO. The only class listened and the only class capable to make devs undo a fix, and think about how to do a """"fix"""""" (not really, only in appareance), sad but true, this game is ruined of so much incompetence and empty promises.
    Say the numbers you want but once the mana bar is empty, each 2 hits I'm able to use again 1 FS.
    2 magic proj-1 FS-2 magic proj-1 FS... (without runes btw) :) Now talk more numbers, I don't care. OP mages.
     
    Last edited: Jun 16, 2019
    elitecrew1031 likes this.
  15. txuriurdin

    txuriurdin Forum Apprentice

    no one speack about dragonking 2handed? 90%o more than 2 handed wars need back tankmode,
    that is not fair....
    lower DPS class and now r220 make more harder for 2h wars discussion about who have more dmg mage dwarft o ranger... guys forgot war? what think about one war focus on 2h build and come one release for remove all progres and say about 2H nono u back tank mode no fair....
     
  16. elitecrew1031

    elitecrew1031 Regular

    We are not talking about now we are talking about back in the time, (where indeed was a nerf)nobody listened what we wanted,why do you think they reworked oil ability to the point where you could deal 100% more dmg with quick shot ? (Spoiler: cuz the dwarfs got a hard hit under the belt and we had no items to deal with infernals)
    Thanks i indeed like math and i have Straight A's
    Still you can't change the history and this is the reality.
    Sorry to break your fantasy but everything is already tested with end game Characters sadly for you my friend on 1st place is SW class, second DK, bronze place to SM and last place for Rangers. Maybe when you can deal with inf 3,4 then you can come back and talk how broken my class is and how weak your class is .
    And do you know why i know this because i have end game character and i know how ''mafia'' works.
    P.S i hope one day BP indeed nerf SW class so i can say ''My class is broken they must buff mages''
     
    Last edited: Jun 17, 2019
  17. heror

    heror Forum Baron

    I dont know what u tested but with 69k dmg im being outdamaged by a 45 k dmg dwarf. After i use mana ps.
    Second show the proof , show the math. Claiming smt without a proof wont make me believe it . And u tested it where ? Arachna ? Grimmag? I bet u skipped Heredur or Mortis , ofc.
    If u just post video that wont explai everything, as done before on this thread.
    Also comparing a bug fix to dwarf changes is stupid . Dwarfs didnt have a bug but got a straight buff. So i dont understand what is the logic behind u.They changed your playstile but after learing how to play dwarfgs actually got more than 50% more dmg. And this is what u call a nerf ? U hate it when they change mechanics and buff u?
    While the "bug" which was named a bug 2019 and not on release straight out ripped a whole mechanic whioch didnt give more dmg nor made the playstile better. We didnt get "your guardian can now crit while hitting 3 times and return cooldown"



    Second u all speak of mage being strong without set ........ think how many op sets do we have,,,,, q7? garbage .. q4? ok its decent and nice , useless for some q's. Bloodmage weapon ? same as q4 but weaker on grimmag and herald....... so, you want mages nerfed , while not having op sets like rangers q7 or dwarfs q7+q8 combo ?
    Why pre patch 209 when mages sphere was dealing 266% noone was saying buff mages when it was obvious they needed it.
    And now when the class got the buff you all want to nerf it ? Dwarfs are top dmg on bosses and yet they want mages nerfed ?

    Present me the thing that makes them SO OP , and show me the argument which shows that im dealing more dmg , while u dont.

    If we equal the mage vs a dwarf the dwarg has 2 turrets alongside him that deal 3x100% per second = 2x3x100= 600% dmg form the turrets alone , those turrets deal the same dmg that the mage does at the that time , now lets add the 150% inc dmg Heavy shot spamming dwarf with 320% dmg skill that hits 3 times per secon ? Ye keep screaming mages op ill still look at these numbers.And while u say they have health ill say a mage cant hold the boss on 1 place in order to hit him , while you have SELF AIMING turrets. That u have wisdom upgrade to give u steam even on death.

    Also calling SM weaker than Tank ? Dk has the same set as the Dwarf - WITHOUT YOUR TURRETS, he losses 600% dmg per second, also he doesnt have the 0cost skill so he must recharge his banner with auto atacks while u break your keyboard spamming Heavy shot.
    Ppl say 40 mana Fs is broken? How about a 0 mana q7 spammable skill? Ye DKs and Sw are definitely stronger than SM.
    While the mages in this thread are discussing how to up our mana and up our boss dmg just to catch to dwarfs. Dwrfs looking from their throne having 100 steam being like meh ima press 2 buttons 3 shot the boss. Weak right ?
    Rangers relying on set to even exist , And Dks need to be hit to gain rage.
    Classes invest in different sets , to farm maps faster or kill bosses faster , while dwarfs q7-q8 everywhere being as good.

    @txuriurdin Dks on 2h are ok , their dmg is lower than dwarfs but equal to rangers and mages. In the next patch u just will inv a 1h tank while u are on 2h , or you will play safer. If the game is more rewarding then no need to rush as much as now.
     
    Last edited: Jun 17, 2019
  18. txuriurdin

    txuriurdin Forum Apprentice

    thats no is true because i know me friends stast gems and runes,i have friends whit less damage crit hit value speed attack and crit dmg and make more dmg than me on map or bosses for this i am 100% safe dk lower dmg that SW Ranger or dwarft whit more ofensive stadistick or essence
    i have now full royal full higt 4 platino build and bigest runes i think i can speack about war low dmg class and whict nerf is for 2h wars release 220, one 2h old war need back again tank mode? psss not fair defence no is reason for say war no need more dmg because all clas whit me items can tanked all boses and killed more faster than me
     
    DBS-Flamelurker likes this.
  19. elitecrew1031

    elitecrew1031 Regular

    1st have you ever wondered why you can get to 69k dmg and dwarfs cant ? Oh yeah cuz you have 3 weapons to choose from.
    2nd Pretty simple in the forum a guy posted 2 videos 1st video where Godofmages (a mage) was dealing with all PW bosses , 2nd video where a Dwarf was dealing with all PW bosses. End game characters. And what was the result you may ask ? Well Godofmages was killing PW bosses almost the same time as the dwarf.(now imagine it with the map, who will be faster ? :)) (sadly a ''friendly moderator deleted all becuase they are not defending mages at all and i am not going to waste my time to search )
    3rd What map do you farm fragments Mortis, Heredur ? oh yeah Khalis and Grimmag
    4th What you cant understand? BP refuse to hear what one class want(SM case), while they hear what other class want (SW case)
    However i don't want SM or SW class to be nerfed you all started (mages) with the thread ''q7+q8 set for dwarf is too op and i want to have more dps than your class '' Which pretty much triggers me, because you just cant understand where your power is and where your weakness is .
     
    Last edited: Jun 17, 2019
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  20. heror

    heror Forum Baron

    Why can i get 69k dmg ? Because i have 361% dmg 2h . Belt of zeal , Max dmg on base stats... blue royal onyxes.....Dmg buff , mAxed out raptor.... karabossa pauldrons/ q5 pauldrons.Dragan set ( gloves / helmet/ boots/). Anything else to add ?

    GodofMages ? The garbage dude that was using frozen sphere on grimmag? Also my stats are equal to his. While he has more atack speed i have lower cost of skills.

    Grimmag? Stop tryig to nitpick. You need to do all q's . And i dont evne farm q's