Release 224

Discussion in 'Test Server' started by stegon, Oct 11, 2019.

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  1. AkodoJac

    AkodoJac Forum Apprentice

    2 years ago i seen mage with q4 /q7 / blood / dragan ... now there is q7 or blood as choice ...
    With this change there will be no needings for bloodmage fights (most people looking for weapon - mage ... and take group to catch it). Bloodmage runes (speed) are too hard to catch (my friends said that 1 per half hour).
    Sells for 9+k draken are over so weapon can be removed from play (it land in backpacks or be traded for glif)
     
  2. KingsGambit

    KingsGambit Forum Expert

    There are no if's and but's - bloodmage is simply best weapon for mage with any royal rubies. It's math not opinion. It is also best weapon for any class besides maybe tank if you skip weapon set bonuses. Not our fault we have total crap both in q4 and q7... This nerf is nerf of BASIC mage weapon for top end chars. And if you don't have good enough rubies than you simply don't have enough good rubies and that's why you don't use bloodmage as mage. There is no other reason of using q4/q7 case apart from players being too lazy to check how weapon scales.
    This has to be said clearly and loudly. Bloodmage IS ULTIMATELY BASIC weapon for mages.
     
    aBDuLHaMiTHaN likes this.
  3. Phyrix

    Phyrix Count Count

    the premium staff, has 6% speed and 30% lightning damage
    insignificant as it is, it also has the same base damage as q4/7
    and that 6% speed sits quite nicely with mages
    Also the 30% lightning damage too, insignificant compared to Q4? yet so much better than any other class gets from premium weapon
    all the other classes gets cdr closest is mec but heck compared to cd free hs prem is useless, if prem gave me 30% smash damage and 6% AS what do you think I would use?
    anyways dso is an world of oysters for mages and every other class is just second rate.
    I do not agree with the bm weapon nerf, heck I would use it if it had 100% weapon damage only without the HP deficit.
    But you think me moving to bm weapon will change anything for me?
    I am bored, I am utterly tired of my smashes having so many different values, I feel like I am on a perma nerf.
    Thing is all dks feel like that whether they use Q7 or not <- this is what has happened to the dso population in general, mages will just be joining the leavers gang
     
    gfffffgggggfff likes this.
  4. ΣMiwel

    ΣMiwel Forum Ambassador

    If you're talking that way, you could add Poison staff, and maybe some 1h options (Karabossa + Gwen's book).

    Prove your claim. No unique good for mages and bad for other classes has been added in the recent years.
     
  5. trakilaki

    trakilaki Living Forum Legend

    Interesting ... you are targeting people who are not even involved in discussion here :)
    Any chance you are on a fake account?
    There was no nerf or change or anything to bloodrune staff but a simple bugfix. If you need to prove it otherwise you will have to do it with facts not by screaming around and persuading people around.
    The change occurred with R189
    Screenshot taken 4th of September 2017
    [​IMG]
    It clearly says 100% increased damage on this item ... an enchantment that is still valid up until today.
    Could you show us the announcement or the info?
    Care to tell us who is the SECOND CM?


    EDIT
    //////////

    What that has got to do with me?
    I was neither saying anything about blood rune staff nor I have reported it as a bug.
    On contrary ... the dragan set bug was similar to this one and I lost not one but 3 perfectly crafted items ... crafted not just with 100% lines (the new misleading style of representing enchantments) but enchantments with values to tenth of the max possible value. You know who reported that bug to devs that screwed up my best items?
    Me.
    Q7 hoaxbow was working as intended ... there was never a bug with the 3s buff. That was a simple example of a nerfing because it was working as designed. On the other hand Blood Rune Staff is not nerfed ... it is simply being fixed.
     
    Last edited: Oct 21, 2019
    DBS-Flamelurker likes this.
  6. AkodoJac

    AkodoJac Forum Apprentice

    last 2 years i try recognize how work bloodrune weapon ... it work in different way than all other weapon.
    We receive proper calculation when add one step with bloodrune and dragan % ... this was not intuitive but with base stat like one hand weapon should be "specjal".
    Many of us use national translated text so not always find difference in text and working item ...
    Last two years spellweaver play to catch full runes for bloodrune (to be close to Q7/Q4 weapons when calculate with speed boost).
    We lost in one step main source but still need remember about different kind of use for Dragan item bonuses.

    So dragan bonuses will be next step ?
     
  7. trakilaki

    trakilaki Living Forum Legend

    It worked differently than every other weapon in the game because it was bugged :)
    What next step? Dragan Set was already fixed in January 2019 ... nothing to worry about.
     
  8. KingsGambit

    KingsGambit Forum Expert

    Care - don't you know Haruki... Strange. I guess back in days she was refering not exactly to blood rune but to 2-slot formula but it's connected so i mixed it together. It was officially said with exactly blood rune at least couple times it's intended and hell no i'm not gonna dig internet to prove it. Everybody who are in touch with game knows it, maybe besides you. You should stick to editing wiki, seriously.

    Blood Rune Staff buff works exactly like Dragan and those are only 2 items/sets of items that support 2 place in formula. So i guess you gonna say that Dragan is also unintended and whole dmg formula for some miracle reason has extra modificator which is bug. Good luck with that!

    Besides that show me a 2h weapon that was in the game with r. 189 which had bonus enchantment with such wording in unique properities... Only items apart from 2h. There is no other weapon so there is no way to compare wording and how shall we know that "increased dmg on this item" doesn't refer to 2h bonus formula as it's clearly on 2-hander so "this item" may mean 2-hander.

    And hell yeah you have edited official calculator to support Blood Rune bonus enchantment on 2-nd place in formula as it was initially wrongly put in 1 slot BUT it's a BUG! MIRACLE! :D:rolleyes: Holy God everybody know how it works, forum moderators know and are mentioning it in weekly reports, CM Jesse is confirming it on stream, official calculator made by my domestic head moderator is changed to support it, 2 years in game and now...
    IT'S A BUG! :D:D

    Gimme a break.


    Edit.

    [content removed]
     
    Last edited by moderator: Oct 22, 2019
  9. trakilaki

    trakilaki Living Forum Legend

    You haven't mixed anything ... you was deliberately fabricating things up so your story would get on weight.
    Haruki left long before reworking of Full Moon items.
    there you go again intentionally lying. You have no facts so you use personal attacks :) just says everything for you.
    I am asking you again ... show OFFICIAL confirmation ... don't just EDIT in public.
    R189 - screenshot taken on 11th of May 2017
    [​IMG]
    [​IMG]

    Do I need to debunk you over and over again?
     
    Last edited by moderator: Oct 22, 2019
    Javah likes this.
  10. .RakshaRanja.

    .RakshaRanja. Forum Pro

    The line was a set line before and it was existing long before unique lines were a thing:

    "(3): +100% increased weapon damage, as long as your Health Points stay above 33%"

    And most likely it was just simply copied over to the weapon after rework.
    Why is it 100% idoti nowadays - i dont know.
    This is either a mistake (maybe cause of weapon damage being changed for idoti) or it being weapon damage is a mistake.
    But if it was a mistake why does it have 1h base damage? I cant imagine they wanted to release a 2h weapon with 1h base damage on purpose (it had much higher damage pre rework).
    And honestly - even if its the latter one BM is nowhere near being overpowered - unique line can be just reworded to properly reflect how it actually works (there's really no need to nerf the weapon even if it's just a fix).

    We'll see what's the final verdict.
     
    Last edited: Oct 23, 2019
    blackassam, ΣMiwel and vortex0811 like this.
  11. Phyrix

    Phyrix Count Count

    Who needs a unique when you are the only balanced class? <- one that is not forced to be bound to a single unique if they want to perform on a map
    why use kara when the base is so low?
    much rather sargon and gwenfara book and both the gwen jewels on blue?
    anyways sewers weapon now has the same damage as bloodrune except maybe crit so you can use more speed somewhere else?
     
  12. ΣMiwel

    ΣMiwel Forum Ambassador

    It's still higher than in eg. Scorn of the Dragon weapon.

    It's expensive. Very expensive.
     
  13. AkodoJac

    AkodoJac Forum Apprentice

    After checking .. weapon was translated in r189 (english text) to different bonus than previous but works like pre r189 bonus.
    I'm not sure if translation other than english are same but tranlation used in my client spelled like pre r189 bonus ... for english players this change are fair (will work as writen), but for other translation this change can be nerf and text change (becaus will receive text change + will start working in different way base on new translation).

    I checked few menu language and look for text on blood rune - looks like most or all other than english are with different text than bonus on item text.
    So english menu user use bug (and no penalty), but all other players will receive nerf (use weapon as writen).
     
    Last edited: Oct 22, 2019
    KingsGambit likes this.
  14. couda22

    couda22 Forum Commissioner

    R224_6:
    - change of blood mage weapon has been reverted
    - Q7 set bonus is cancelled when any item of the set is unequipped
    - it is possible to perform the ritual to summon Vendigo by SOLO play
     
    Last edited: Oct 22, 2019
    Arr, blackassam, vortex0811 and 2 others like this.
  15. KingsGambit

    KingsGambit Forum Expert

    Good point Jacek.

    There are various reasons why Blood Rune can't be bug but let's imagine this time it's actually indeed a bug. My question is how item can be bugged the way that bonus is occuring in one dmg slot formula instead of another. There is no other explanation than invalid coding and mistake made in reworking item. 100% bonus has to be unintendly coded as 2-h bonus, but if so... have we ever been informed in any release that item has been recoded and thus 100% bonus no longer works in 2 slot formula? Answer is no.

    So bp is basically saying that back in days they modified how weapon works without informing playerbase other than maybe laconic "has been changed" but they screwed and modification didn't work.
     
  16. Phyrix

    Phyrix Count Count

    Is the damage still hp conditional?
    Then much rather 3 cube parts with the adornment/crystal crafted 2/2 ring 1/3
    givs good cd 94% allowing for full hp amulet and hpoti line in ring, then of course combined with gwenfara off hand
    2x mortis parts you can eventually compensate the cd from rings with runes, and then your absolute modifier is boosted to compensate for mortis deficit, and you can craft helmet full damage
     
  17. trakilaki

    trakilaki Living Forum Legend

    So the Spellweaver Human Rights Organization has invoked the ancient curse again :)
    I have just played 10 runs on TS I can't see any changes than before.
    The summoning process could be longer (I didn't pay attention) but it was already doable ... but only for SWs.
    It is funny no one is talking about this "event" ... or should I rather say a joke ...
    But one thing I like about it is the map design.
    They have designed it pretty well :)
    [​IMG]
     
    DBS-Flamelurker and vampiro like this.
  18. .RakshaRanja.

    .RakshaRanja. Forum Pro

    It was doable for everybody - Im a ranger on TS and I could easily solo this.
    You just pulled all mobs in 1 group, killed them and instantly pressed that pile of bones.

    MC'd mobs or Guardian were insta dying cause of the aura that you have to gain protection from at the beginning of wendigo part of the map.
     
  19. couda22

    couda22 Forum Commissioner

    OK, I should have written "easily soloable". Before R224_6 the summoning process took 10s and only one player could participate.
    It takes 5 seconds now and (I'm "guessing" the following as I have not tested it in a group) more players can participate.

    But I tested it on painful mode only! It is possible that monster span rate and number of spawned monsters is bigger on higher difficulties.
     
    Last edited: Oct 22, 2019
  20. trakilaki

    trakilaki Living Forum Legend

    My Guardian never died ... but it might be a bug.
    [​IMG]
    Before the server went down for maintenance something like 30 minutes ago ... the event was full with bugs.
    The funniest thing about this event is not a bug at all ... I laughed so hard when I saw the Spell Circle is taking 10x Life Force per click :)
    And what is the point of having 5 minutes, 15 minutes and 30 minutes buff protection when they all cost x50 Ghost Fire.
    And I haven't got a single Scary Scull form any "Whatever" monster (whatever the name is) ... but the event window says you can get them from "Whatever" monsters too. Which in my case is false since I could only get them from Wendigo and the quest. the other monsters there are dropping few Saved Soul.
    The monsters were summoning way before I was done with the summoning ... that is why I was using the guardian.