Suggestion idea for Knowledge Tree lvl 35

Discussion in 'General Archive' started by falcon1004, Jan 28, 2015.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. falcon1004

    falcon1004 Forum Apprentice

    hello everyone, i've been having that idea for some time now
    about the 35 lv knowledge tree upgrade

    knowledge tree is supposed (in my opinion) to make the game somehow easier in a very odd way, different, not concentrating so much on having a heavy impact on the gameplay, like giving u some kind of power, buffs to improve your combat skills

    so before i tell you my idea, i want to say something about the current skills in that tree
    lets take for example the mount and epic mount upgrade
    old school players have traveled a lot without a mount, let alone it being an epic one
    yeah its cool, faster but its not something you can play without

    and so here is my idea, we have a teleport skill that helps us get to the last urban area which we have visited, so as it is with the mount skill and its upgrade skill to epic one,
    i suggest that i have a second teleport but rather to urban, it will port us back to the last map we have been to (boss maps may be excluded for that skill)
    my idea comes from several rpgs that i have played before, for example u have map A (a dungeon or wilderness - e.g. slifmoor / prison of souls) and map B (urban area - e.g. Kingshill)

    and so you are in map A, and you use the teleport skill, which brings you to map B (at that moment u create a portal which stays in map A), after you finish what you had to do in map B, you use the new 35 lv teleport skill (and it teleports you back to that portal that you have created in the 1st place)

    i think that now, after andermant costs are removed and traveling from place to place costs the in game currency (gold,silver,cooper) it is more likely to happen

    it will also help players to farm what they want easier (the sole running to the travel stone still takes some time), and i believe that no matter how useless it seems (because traveling is cheap - lets say 40 silver max to travel to a location) it will be accepted by the players, it is not so much of a game changing idea, but it will make farm easier and faster

    feel free to share your opinions :)
     
  2. _G_R_A_M_P_S_

    _G_R_A_M_P_S_ Old Hand

    Sounds good.
     
  3. MegaNuker

    MegaNuker Forum Ambassador

    This idea has to many exploits for the game mechanics at the moment. This idea would be good for the last wilderness you where at and lock the map you where in for 5 minutes.
     
  4. lewcar

    lewcar Padavan

    Seems alright albeit a little unnecessary; at this stage any new content is positive.
    Personally I'd like the ability to jump whilst riding mounts, perhaps utilise the space bar.
     
  5. mezarcı82

    mezarcı82 Forum Apprentice

    great idea
     
  6. kelluehaze

    kelluehaze Forum Apprentice

    i think for Dk being able to use a 2h and a 1h wep but u walk slower. Sound good ? aand for a mage to have skills cost 10 less mana and for rangers certain skills cost 10% less concentration :D
     
  7. lewcar

    lewcar Padavan

    yeah, or give the dk a one-hit kill ability and infinite hp. or just remove the other classes entirely, seems alright
     
  8. Teleportist

    Teleportist Advanced

    For lv35 knowledge, being able to take a pet into PvP arena battles, or an increased item drop rate would be top of my list.

    Or maybe being able to wear an extra ring...
     
  9. bezryl

    bezryl Active Author

    would it be soo much to ask for to fight on mounts? atleast let us use basic attacks for farming easyer areas. if we could would be EPIC

    on topic- i don't see how your suggestion would be very useful seeing as travel now cost gold instead of ander

    increased drop rate or taking pets into areans are good ideas
     
Thread Status:
Not open for further replies.