Armor Break Math

Discussion in 'General Archive' started by RageAgainstSelf, Aug 26, 2015.

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  1. RageAgainstSelf

    RageAgainstSelf Forum Greenhorn

    I have always wondered how exactly armor & resistance-break is calculated?

    Iron brow (85%)
    Singularity (85%)
    C14 Micro-Rocket (85%)
    Explosive Arrow* (85%)

    If the skill simply reduced the armor of the target, then, damage dealt would near ideal damage, as described in the skill tooltips. However, when multiple armor breaks are applied, it appears to become a damage multiplier. I am pretty sure this effect is seen with the Iron Brow/Singularity combo.

    Does anyone know if the Steam Mechanicus and Ranger skills also work as a damage multiplier?
     
  2. BigPapa

    BigPapa Forum Overlooker

    Shhhhhhh, we don't want this fixed;). Yes x2 x4 dmg (roughly) and all classes stack: max of 2 breaks but has to be dif classes to stack: ie two nebulas don't stack. And, the math and explanation of effect make no sense with dmg numbers. My suspicion is that you end up with negative armor because of the math used in the programming. Lets let this one go. Shhhhhhh
     
    Last edited: Aug 26, 2015
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  3. RageAgainstSelf

    RageAgainstSelf Forum Greenhorn

    Thanks, good to know that it that only two breaks can be stacked! <edited statement>

    And this question was never asked nor answered ;)
     
    BigPapa likes this.
  4. BigPapa

    BigPapa Forum Overlooker

    Only one break per class, but effect is dmg x2 for first one, dmg x4 for second. (roughly)
     
    RageAgainstSelf likes this.
  5. _Baragain_

    _Baragain_ Living Forum Legend

    What he said... this has been around forever and if they "Fix" it, that will make a lot of DKs and SWs sad (the most common combo of these skills).
     
  6. telebrion

    telebrion Forum Apprentice

    Last time i checked it was fixed on the test server.
    With multiple armor breaks armor reduced to 0% and was no longer going negative.

    What is unfortunate about the fix is that it eliminates one of the most fun aspects of co-op play that made it necessary for grouped players to adjust to each others' playing styles and work as a team.

    Now there will be a lot more armor break opportunities with each class having an armor break skill, but unfortunately the incentive of double armor break is gone since difference between 85% and 100% armor break isn't that significant....unless there are monsters in Lor'tac that still have a lot of armor after being armor broken once.

    i wouldn't mind the fix as much if it was still possible to send armor and resist into negatives with triple armor break, but armor didn't go below 0% with triple armor break.
     
  7. bendover

    bendover Junior Expert

    I don't think they will do this on the normal server. Well this is the main reason why we search for a group. Because the combination of ABs gives us a big advantage. Otherwise we could just do the maps solo.
     
  8. Gummiball

    Gummiball Forum Ambassador

    Yes, the minimum with 2 armor breaks is -999 armor. :D
     
  9. MegaNuker

    MegaNuker Forum Ambassador

    Ok Armor Break Stacks only 2x times here is the way it works after the fix.

    1000 Armor Broken is 150 Armor Broken again is 22.5. When it was first implanted they added the % and you saw unbleavable damage.

    Once broken you are left with 15% of what it was before you broke it. 15% 2.25%.
     
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