Suggestion Rangers wolves should...

Discussion in 'General Archive' started by hempthegreen, Oct 4, 2015.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. hempthegreen

    hempthegreen Advanced

    Have any one ever noticed as a Dk tanking a boss or fighting and you are playing with rangers in your party... They release the hounds and you get STUCK and die because of them ?

    My suggestion is make the Hounds not solid (groups only? ) This way the rangers will get the hp aid they need to help stay alive in a tricky Fight and the dks or otherclass going toe to toe can run away if needed and not get pinned to their death :)
     
    ScientiaPotestasEst likes this.
  2. wangwang

    wangwang Active Author

    eliminate the hitbox in pve ,is all we want
     
    hempthegreen likes this.
  3. pydragons

    pydragons Padavan

    When you kill a boss, all of the group members rush to get the loot, some get it faster and proceed to move, while others are going for the drop in that same time, they both hit eachother, kissing, running to eachother...while kissing. None of them moves at all, bu they are both clearly running.

    Another example with my ranger, is that I can't go trap monsters if I'm in the back, or Death Sweep them. That's because some mages or rangers are infront of me, spamming skills while staying still.

    You also hardly maneuver/dodge while killing a bigger monster. If ranger is currently on melee with his wolves, the DK hardly have any space.

    Now what happens if we add one more melee class.
    DK (maybe 2 DK's in the group?), ranger who use very melee build and his wolves, and that upcoming melee class. I think some of us can foresee it.

    It's not only about maneuvering around the mobs. Currently we are restricted by the enormous hitboxes of our ALLIES. You cant move freely to make your combo because you are being blocked by your ALLIES.
    But's also when you are collecting a loot, scattered around. Everyone running to get it, each at different spot, and everyone is being blocked by someone.

    You are being restricted, by your ALLIES.


    I would like to hear some opinions from the veterans. I know they can have a structured view over this issue (perhaps not an issue for them).
    What will happen if we leave it like that, and proceed to update the game. Maybe third melee class, maybe more melee skills for the current classes. Do you think the current collision detection (specificaly for what I described) will hold?
     
  4. hempthegreen

    hempthegreen Advanced

    I would like to say my main 2 classes are dks . ones defense build other is damage . Ive been playing since beta days and these days I run a sucessful English speaking guild on Agathon. I didnt think about other then the wolves but you have a good point. It isnt just the wolves but its all Allies. My point of the post would like to see an update that you can run through your allies in battle just like if your in town.
     
    Last edited by moderator: Oct 6, 2015
  5. silverseas

    silverseas Count Count

    My bro's wolves blocked me from dodging an explosion and killed me before, so I certainly wouldn't mind if the wolves were made into ghost wolves. xD

    Heck, if we could walk through each other, that'd be awesome. There's been more than one occasion where I or someone else ran into each other in the middle of a boss fight while we're dodging hits. Something like this would save me so much grief.
     
    misterbean and hempthegreen like this.
  6. Darwarren

    Darwarren Count Count

    Chat and organization reduce the problem.
    Party members are allowed to plan an attack, and the feeding frenzy that follows.
    Several tanks turn off wolves and trees in their party, so that the tanks can move, live, and do their job effectively.
    If there is no clear pecking order, I often clear out and attack other minions, then circle back later for the loot.
    Pick up groups of strangers are the worst, no clear organization and limited knowledge of skills.
    Having key words in other languages can help.
     
    Mindship likes this.
  7. taketh

    taketh Regular

    Im okay with the idea if its pve only. I love it when rangers can't run away because they are blocked by their own wolves.
     
  8. Novadude

    Novadude Commander of the Forum

    I just tell people not to use the wolves if I'm tanking. If they don't listen I just leave the group or boot them.
     
  9. Troneck86

    Troneck86 Forum Great Master

    No clipping would be a nice quality of life improvement in PvE for this game.
     
  10. ScientiaPotestasEst

    ScientiaPotestasEst Someday Author

    When I play as DK, I agree with you 100%. Nothing is more annoying than rangers trapping you beside a dangerous mob with their wolves, especially when you're at low hp and/or trying to move away. It is the same with mages and guardians to a lesser degree, some ignorant mages spawn their guardian right in front your character while you are trying to tank the boss, forcing you to move around it to reach the boss; very annoying.

    Pre-R155, wolves was the #2 reason why I hated grouping with rangers.

    #1 reason was most rangers play in back-row by only spam hunting arrows (after depleting concentration with 3 precision shots) and try to play like a mage. They save their adrenaline as stun-breaks vs PvE mobs lol (as if PvE ever stun them with a tank in the group) and never try to refill with deadly-blow.

    #3 reason was lack of armor break in Pre-R155.

    Now, after R155,

    DK... what DK? Oh right, it's on ice, frozen solid to be defrosted in the next century... like Captain America!!

    Ya ya, I'm jumping on the ranger wagon and to enjoy the OP-ness of explosive arrow. And trolling with wolves counting friendly kills through trapping group member mages/DK with my wolves haha. Yea, I'm that bored with the recent epic fail updates.
     
  11. pydragons

    pydragons Padavan

    Let's think rationally here.
    You admit there is a problem, this is good open mindedness. The next step is propose a fix to the problem.
    What you proposed is what I'm quoting, ill give my opinions on each sentence of yours.

    "-Chat and organization reduce the problem"
    Why we should use tools to avoid the problem, when we can fix the problem and everyone can be happy?

    "-Several tanks turn off wolves and trees in their party, so that the tanks can move, live, and do their job effectively."
    I suspect you wanted to say rangers instead of tanks. If this is the case, why should a ranger stop using one of his skills just to stop blocking his allies? The group end up with lower dammage, also the wolves can act like tanks for a few seconds, while the DK restore heath.
    Should I stop using my dammage/tanky wolves, because there is bad bounding boxes?

    "-If there is no clear pecking order, I often clear out and attack other minions, then circle back later for the loot."
    You are forced to kill second order monsters because you are blocked, thus reducing the strategy you can execute.
    And a note, you are blocked by your allies. If monsters are blocking you, I get this as a better AI system, and not a problem at all.

    "-Pick up groups of strangers are the worst, no clear organization and limited knowledge of skills."
    All games operate over group of strangers, entangling them together. It's the nature of games. Sometimes your friends are offline and you simply have to go with random people.

    And most of all, why should we execute everything you mentioned, why dont we just fix the problem?


    My suggestion is a bit different but extremly popluar in similliar games, some new, some old.
    Noclipping is oldschool but works.
    But sometimes there is implemented another bounding box, much thinner. Monsters might or might not be aware of this bounding box. It works great for your alies because you are so much more slim.
    Many games have this problem fixed, it's not hard, just need motivation to be put on the TODO list.

    If the developers don't see this problem as huge, when testing the new class, then the problem will never get fixed. Or maybe months after the class is released.
    One is sure, the current problem will grow more as the new melee class is released.

    PS: Dwarf turrets use noclipping, now imagine if they are like the wolves. And now imagine that the new class have a summoning ability.
     
    MANOJ likes this.
  12. Troneck86

    Troneck86 Forum Great Master

    One can dream pydragons, but I have little optimism when it comes to QoL improvements in this game. How long did it take for coins to be auto collected? Pretty sure I halved my mouse's lifespan just by picking my coppers up in this game. Slimmer hit boxes would certainly help if they are opposed to removing them entirely.
     
    ScientiaPotestasEst likes this.
  13. ScientiaPotestasEst

    ScientiaPotestasEst Someday Author

    Realistically, you won't see this fix for a loooooong time; assuming it'll get fixed. Ideas in creative corner rarely get implemented. It is more of a forum area where bored people come and post some stuff to kill time.
     
  14. Darwarren

    Darwarren Count Count

    What I offered were observations with currently achievable results. Players can use social techniques now, to promote teamwork and victory. I like what works.

    What you offered requires some major technical tinkering by BigPoint and DSO. You can take it up with your superiors, if and when they hire you.
     
    Dragonnns likes this.
  15. pydragons

    pydragons Padavan

    Yes I agree, I'm silently following this forum for a long time and I have learned that posting in Creative Corner is absolutely pointless.
    But now is different, because the devs will start testing the new character. It's expected that they will do some dungeon running, hopefully with variety of group arrangements.
    I think the problem will start being more noticable, and it's in the realm of possibilities that BP will notice it.
    Previous ideas weren't looked because of lack of testing from the dev side. Now is different.
    It's not that major, trust me.
     
  16. Darwarren

    Darwarren Count Count

    The company is short staffed, has a history of massive programming blunders, just released a major expansion with several bugs, and is facing an incredibly hostile customer base. Wolves are a relatively trivial matter in comparison.

    Do you have insider information, that would warrant my trust?
     
  17. Novadude

    Novadude Commander of the Forum

    He stated it correctly. Typically, in the pre-155 game as I played, the tank will say "no wolves please" if they didn't want the wolves and the ranger will either agree or get booted (typically politely by reforming the gruop w/o the ranger after the run). This wasn't a frequent issue in my guild as the tanks were very good at holding the line so that wolves were practically unnecessary, but it could happen if there was an unknown ranger who didn't know how to use the wolves in a group.
     
    Darwarren likes this.
  18. trakilaki

    trakilaki Living Forum Legend

    I don't use the wolves I use the wood wraith.
    Why would I summon it if I don't need healing?
    Except the other reason is some dumb SW has put a MC on their mob. So I end up without concentration ... because I have spent it on MC-ed monster and I cant use deadly blow to regenerate my HP or concentration.

    The tree is completely broken after the R155 ... its AI is even worse than before ... It takes 10 seconds so it can take a nice walk around ... and if ... just if ... it decides to attack the monsters (its attack speed has been reduced with R155) by the time the tree swings with its limbs ... the summoning time is over. And that is the best possible scenario.
    The most likely scenario is ... the ranger is long time dead before this stupid tree decides to attack.
     
    misterbean and Darwarren like this.
  19. rpfo

    rpfo Padavan

    I was just about to start a thread about wolves and found this one. I think every ranger knows how wolves bothers everyone around. But we expect them to be used only for healing purposes.
    The main point in wolves , as a ranger, is not even bothering the tanky DK but the wolves likes to be very close to rangers. I Always felt bothered with my wolves for that. But since r155 they became more important than ever! And guess what , ud better open ur inv and take a healing pot than summon them , cause in the mobs crowd u have 100% chance to die instead of being healed. I faced this a lot on 3rd chalenge map. I really think wolves should keep some distance from players at least at the time they show.
    Btw , its not just the trees that keeps 1,2,3 seconds thinking where to go or what to atack. Wolves now are quiet slow and waste a lot of time thinking what do before they decide to atack something.
     
  20. trakilaki

    trakilaki Living Forum Legend

    I will just add some more to my previous comment.
    The tree is not just broken .. but nerfed as well. The ability to hold the opponents has been taken away.
    this was the pre-R155 description

    [​IMG]

    ... mark and hold all enemies close by.
    Not anymore ... they took away everything.
    There is no reason of using the tree anymore.
     
Thread Status:
Not open for further replies.