Thoughts on Crafting 2.0

Discussion in 'General Archive' started by _Baragain_, May 3, 2016.

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  1. MikeyMetro

    MikeyMetro Forum Overlooker

    Even with all the gold I was given on the TS my jaw dropped at first when I saw the cost. Once I got a feel for the new system though I feel that in the long run I will be spending a lot less on crafting. The crafting process is so much more transparent now so that spending gold praying that the grace of the gaming gods will override the prng should be a thing of the past.

    With the system as is on the TS crafting will finally become "crafting." Not just throw some stuff in the workbench and see what happens. I have already gone thru my toons on Tegan and sold/melted a lot of stuff that I now realize would be gold wasters with 2.0

    I am anticipating a barrage of posts like, "Crafting Costs - OMG!!!" once this is released for the players that have not been following the discussions :D

    Luck be with ye,
    Mikey,
    Tegan
     
  2. Rhysingstar

    Rhysingstar Forum Ambassador

    My test character is only at lvl 21, so I've still not seen or heard what the lvl 50 prices are. If they are roughly double as they are for the lower levels, I expect we'll see a bunch of complaints.

    I mentioned in the "official" feedback thread that I find it interesting that DSO has not put this pricing info out either here on the forum or through social media.

    I whole heartedly believe that 2.0 is much better than what we've had, and while I personally do not mind a little increase, because it still has quite a bit of random to it, the price should not be doubled.

    It is like they are going out of their way just to hear players complain.
     
  3. _Baragain_

    _Baragain_ Living Forum Legend

    My apologies. I've seen you say this a couple of times, but I kept forgetting to write it out for you.
    Improved-->Magic: 3 Gold, 84 Silver, 80 Copper
    Magic-->Extraordinary: 14 Gold, 80 Silver
    Extraordinary-->Legendary: 118 Gold, 40 Silver
    Legendary-->Legendary: 222 Gold
     
  4. Mesala

    Mesala Advanced

    Best case scenario would be if I could get 4 legs with 2 yellow lines then to gamble until 4x yellow lines (the one I want) end up in one legendary. That will involve a lot of green/blue/pink involvement. I am thinking in the terms of cost/benefit style.
    I find green wep with yellow line, I pass it on to blue. I find more green and pass yellow line to another blue. In between I probably found another good blue item. Then I pass 2 yellow lines from blue to pink, I end up with pink weapon with 2 yellow lines and so on.
    The more good items with yellow lines I have the more chance the gods of randomness can give me something.

    Advice?

    Maybe not to gamble with 4 legendaries that all have 1 yellow good line, for example 3x incr dmg % and one dmg.
    Better to prepare 4 legendaries through ladder crafting that all have 2 yellow lines, then end up with 8 out of 16 enchantments being yellow.

    Perfect chance is legendary item with 3 yellow good lines, all 4 of leg items, since you cannot have 4 when crafting from pink because 4th is random (well maybe some off chance). Then play 4x leg craft with 12 out of 16.

    Thats how I am thinking :D
     
  5. _Baragain_

    _Baragain_ Living Forum Legend

    As said above, that is not what you want to do. You'd have a 3.85% chance of getting what you want. That is about a 1/26 chance which means that you'd be spending about 5772 gold (maybe more if the PRNG gods hate you) to get 4 of those 8 onto the same item. It would me more cost efficient to try and get a collection of 3 line legendaries and then craft them for the 4/4 legendary. It would also mean incremental improvement by making a superior 3/4 item that you can use in the meantime during your search for perfection.
     
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  6. trakilaki

    trakilaki Living Forum Legend

    Ah yes I stand corrected ... indeed you can craft longbow+shortbow. That is what I plan to do at live server anyway.
    Yes crafting price is little bit too high ... maybe lowering it down 10% would be fair.
    I spent 150K gold testing at TS ... at live server that is "Not in this lifetime" amount of gold. :D
     
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  7. Armando

    Armando Forum Connoisseur

    Sorry for the late reply, I somehow missed that post.
    We are not multiplying the denominator (e.g. 16*15*14*13) with any permutations, because all possible permutations are ALREADY INCLUDED in that number.

    Let's say we have 16 enchantments in the pot, A to P.
    16*15*14*13 is the total number of combinations you can draw from that, WITH paying attention to the sequence.
    E.G. it contains A-B-C-D as well as D-C-B-A, and A-D-J-P as well as J-D-A-P.

    ------------------------MERGED------------------------

    I hope that with nearly 2 days time difference, this will not count as a double posting.

    I just got aware that my probability calculations above are based on one probably wrong assumption:

    For legendary to legendary crafting, it's quite likely that you actually CANNOT inherit ALL 4 enchantments from the SAME legendary input, because then you would get out exactly what you had put in, and thus you would have wasted your gold/andermant for the crafting.

    This should reduce the total number of possible outcomes (16*15*14*13=43680) by 4*(4*3*2*1)= 96.

    But it also means that the set of possible desired combinations has to be reduced accordingly. Ugh, this is mathematically complex.
    Help! @_Baragain_ , any thoughts/ideas?

    At least, the error is rather marginal... even for 15*14*13*12 combinations of desired inputs, the denominator difference would only change the quotient value from 0.75 to 0.751652.
     
    Last edited by moderator: May 20, 2016
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  8. _Baragain_

    _Baragain_ Living Forum Legend

    I understand your quest for perfection, but it would barely effect the calculations, and it would only effect that one table, and maybe the exo to leg table. The minuscule error margin (2/10ths of a % or less), along with the uncertainty (we don't know for 100% that you couldn't pass 4 lines from one item on to the next, unless I missed that somewhere in the notes), I'd say that it is not worth worrying about.
     
    Last edited: May 20, 2016
    Armando likes this.
  9. Nope, still counts, but I don't think we need to ban you for it... this time. :p
     
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  10. Rhysingstar

    Rhysingstar Forum Ambassador

    Right now my inventory space is busting at the seams because of you two, so let's not seek out perfection. Most of us are overwhelmed enough at what you've already provided. :D
     
    Armando likes this.
  11. _Baragain_

    _Baragain_ Living Forum Legend

    My inventory still has space... for now. But I am as picky as they come. From having tested this on test server, I know exactly what I want and I won't settle for less.
     
    Armando likes this.
  12. ekant1992

    ekant1992 Padavan


    Ohh i didnt see that the denominator was already a permutation (16 Pick 4) so stupid of me ...Ty for explaining.
     
  13. trakilaki

    trakilaki Living Forum Legend

    Hello there ...
    Wind of Change is blowing away from this thread.
     
  14. _Baragain_

    _Baragain_ Living Forum Legend

    Not really, this thread has turned into the mostly mathematical discussion while the others are discussions of the systems.
     
  15. trakilaki

    trakilaki Living Forum Legend

    You don't get it ...
    With
    You are progressing nowhere.
    You need ME and players like me.
    When I enter Chuck Norris mode ... and support your "mathematical discussion" with my fist of approval ... only and only then your well made mathematical discussion will turn into fruition.
    So ... i take the whole blame on me ... i wasn't engaged enough.
    Shame on me.
     
  16. _Baragain_

    _Baragain_ Living Forum Legend

    Something tells me that your Chuck Noriss fist won't get the devs to change their minds... math might. Keep punching your computer and let me know how it works out. :p
     
  17. trakilaki

    trakilaki Living Forum Legend

    So far it is working in a very cool shattered way. :p
     
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  18. _Baragain_

    _Baragain_ Living Forum Legend

    [​IMG]
     
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  19. sebastian_fl

    sebastian_fl Count Count

    Reading through this again and again and couldnt understand why do you care about the order and use permutations instead of combos. Total would be simply (16 choose 4) - 4. Desired would be the same, assuming 4/4 leg isnt a valid input. So for input 3/4, 3/4, 1/4, 1/4 - chance of 4/4 is (8 choose 4)/((16 choose 4) - 4)
     
  20. _Baragain_

    _Baragain_ Living Forum Legend

    4/4 is a valid input. We've seen time and time again that items give all their stats to the resulting item.
     
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