Suggestion Rangers skills

Discussion in 'General Archive' started by UniqGamer, Jul 28, 2016.

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  1. UniqGamer

    UniqGamer Forum Greenhorn

    Hello, in order to make rangers better i think that some of their skill should look like some dwarves' skills: The thicket of thorns could be more similar to the machin gun turret(175%base dmg for 10 sec x 2turrets) and the bird that rangers call, could do something with its wings(an upgrade for 3 or 5 points) and create something like the telsa turret(10 sec 200%base dmg x 2 turrets) In my opinion dwarves do alot more dmg than archers and changes need to be done to make archers better and not make dwarves worse. Tell me what you think :)
     
    Last edited: Jul 28, 2016
  2. GodChronos

    GodChronos Forum Expert

    you are basically saying to make rangers to be the same as dwarfs which makes rangers not be needed as a class at all. If you like dwarfs skills so much you can just play as that class.
     
    -SirMadMan-, Novadude and _Baragain_ like this.
  3. UniqGamer

    UniqGamer Forum Greenhorn

    I just say that a way to make rangers better could be that. By making two skills look like those of dwarves you can make rangers do more dmg and be needed in teams. 2 skills wont turn rangers into dwarves!! I love playing as a ranger and i think that he needs skills with fast dmg so he can be considered good char like dwarf.Plus this is just an idea i had, if the dso team likes they can do something similar that will leave the uniqness of every class and help rangers at the same time ;) :) ;) :p
     
  4. GodChronos

    GodChronos Forum Expert

    So let me understand, you want to make 2 of the ranger skills to be exactly like the machine gun and tesla which are already pretty much the main dmg source of the dwarfs and make rangers have even more damage than the dwarfs? Doesnt this sound a bit strange? I hadnt played as a ranger for a long time so I dont know exactly the problems of it but if you have ideas make them uniq to the class instead of trying to mimic others. I think that is what would really help rangers.
     
    -SirMadMan- likes this.
  5. UniqGamer

    UniqGamer Forum Greenhorn

    If you watch closely all classes have similar skills so they can be equal(so uniq ideas will be unfair, and thats the problem with dwarves: the uniq skills they have are very different, when the other 3 classes have similarities, so dwarves do more dmg fast cause of their skills. If i say completly new skills, it will be difficult to balance the classes again and make them equal, so changes of the already existant skills are more helpfull)! However in my opinion dwarves have become the main source of dmg in a a group, cause their skills do dmg FAST. I just say that some of the rangers' skills need to do more dmg so they can be helpfull in teams. Ideal teams 50 lvl have 1 OP tank and 4 dwarves, that is what everyone wants and its unfair. The skills i talled dont need to become exactly like those of dwarves, they just need to do more dmg, and i gve the exemple of the 200% base dmg for 10 sec of dwarves (telsa turret) or the machine gun turret ( 175%base dmg 10 sec) and the thicket of thornes of rangers 25% base dmg 4sec and slow enemies!!! Rangers dont have skill 175% base dmg or 200% base dmg or 100% base dmg for 10 sec + other skill dwarves can do the same time,!! Does that sounds logical?? All rangers want improvements and i just said 2 skills that could be the answer! NOT MAKE THEM LIKE DWARVES' BUT GIVE THE DMG. I just compared them with dwarves' so everyone can see the HUGE difference in dmg :) ;) ;) :)
     
    Last edited: Jul 29, 2016
  6. -SirMadMan-

    -SirMadMan- Someday Author

    @UniqGamer I disagree. Each class has their own weaknesses and strengths and unique abilities. Rangers and SWs can summon critters to attack/block/stun/heal. DKs cannot summon anything. And midgets can only summon immovable turrets. SWs and midgets have a reasonable AoE resis/armour breaking skill, whereas DKs and RAs are limited. DKs have the ability to recover resource (Rage) fast via taking and doing dmg. And they can heal fast. Which they need in order to be a viable tank. The main attack for midgets is their turrets - especially in PvE - and these cannot score crits. So, although midgets can "ignore" crits and go for high att speed and/or high dmg, their potential is severely limited vs the other classes which can boost the heck out of their base dmg via crits. As for your argument that RAs don't have large base dmg modifiers: you really need to learn more about RA skills then. Swings and roundabouts.

    In short: the distinction between skill types/abilities for each class is what helps make the game interesting. It is a strong point of the game, not a down-fall.
     
    _Baragain_ and MikeyMetro like this.
  7. mjmuju

    mjmuju Junior Expert

    What about PvP? If I'm not mistaken, in the past, so many people complained "rangers needs to be nerfed!" Ranger is pretty strong in PvP at this point (IMO), with your suggestions added to the game, I'm afraid the past will be repeated again, and again. Ranger buffed, other classes feels it's not fair and then the other classes gets buffed OR ranger get nerfed again. We'll be caught in a loophole. MMORPG needs balanced either in PvE or PvP, especially (as many people said) in this game, with the already 'broken' system of PvP. What's your solution about this?

    You're saying rangers should have two skills which similar with dwarves right? But;
    If you say so, then we needs to give SW and DK same or typical skills too so they could be equal or similar as you said. If we gives those particular skill you mentioned above only on rangers, then we have two similar classes (SM and RA) and another two similar classes (SW and DK), which is still two different group. Where's the equality? What about SW and DK, how do we make them to get similar with RA and SM in that scenario then? Buff? Nerf? Again, loophole.

    You said

    then
    then again
    wait for it....
    Wait, what?
    I'm confused. Make 'em like dwarves or not?
    Why don't we just merge RA and SM? Mechanical Ranger. That would be great!:eek:
     
  8. GodChronos

    GodChronos Forum Expert

    Even better lets just combine all classes into 1 class so that way people who lose to others cant blame it because their class is OP but instead understand that their skills are bad and they need to improve their character.
     
  9. UniqGamer

    UniqGamer Forum Greenhorn

    I reapeted my shelf and confused you, thats true. Let me explaine: Dwarves have skills that are very very good, when rangers and mages dont. Usually in bosses of parallel world dwarves(fast dmg) and dradonnights go in the boss and when is low they call the rest team in. Without dwarves, its difficult to have a good team. So i said that rangers need to do more dmg ( i talk about rangers cause i am a ranger, but i think that mages need improovements too) and i compared the skills of Dwarves and rangers(did you see the difference). What i mean by make skills similar to dwarves' is just to buff(lets say) 1 or 2 skills of rangers, because i think that dwarves are buffed for pve. In pvp i dont have problems as a ranger(except against dwarves, cause they put their turrets and just run), but at pve i find it hard to get in a team cause everyone knows/thinks that rangers cant help a lot in pve,and against bosses. I hope you got the point! I dont know how much will affecte the balance of classe if 1 skill of rangers gets buffed, but i think that some minore changes are neccesary ;)

    --MERGED--

    I agree with everything you said ;) , but i just think that in pve rangers (and maybe mages) need more dmg. Its just my opinion, i can understand your points, but with a ranger you cant do a lot against fatal bosses(thats the only probleme i find)
     
    Last edited by moderator: Jul 29, 2016
  10. bezryl

    bezryl Active Author

    so you want to give rangers a skill similar to dwarfs, did you forget you can use crit and we cant?

    what about pvp? rangers already 1 shot us you want to 1 shot the tanks too?

    shure dwarfs do the most damage a good share of the time,thats not to say other class cant out dmg us(on a boss even) because they can thanks to their main dmg skills being able to crit

    my main toon is a dwarf and i take rangers with me quite often, i find the armor break handy to have and the slowing effects are nice to control the mobs. I may ask a ranger to wait outside because i will use less essence that way but whats wrong with free loot? dont forget about rangers 2x dmg so they can actually do alot of dmg on a boss if the tank has half a brain..
     
  11. UndergroundKiller

    UndergroundKiller Forum Expert

    Just some ideas:

    HUNTING ARROW
    Throw an arrow, if it hits an enemy, inflicts 90% of base damage marking it. A marked enemy has its movement speed reduced by 30%
    (Cost: 0 concentration)

    2 points: "Hunting Arrow" pierces the first enemie hit.

    3 points: "Hunting Arrow" returns 2 concentration points for every enemy hit

    5 points: "Hunting Arrow" becomes a poisonous arrow that inflicts 65% of base damage as direct damage, and inflicts, over 4 sec, 100% of base damage to hit enemies. The damage over time has no critic (pvp 3 sec, 50% of the damage).


    MORTAL STRIKE
    5 points: "Mortal Strike", thanks to a powerful poison, generates paralysis in the affected enemies for 3 seconds (pvp 1 sec), which locks them in place (can not walk), and reduces their attack speed by 20% for 5 seconds (pvp 2 sec). If this talent is selected, the "Mortal Strike" gets a cooldown of 5 seconds.


    HUNTING TRAP
    The player creates a trap that lasts 8 seconds. If an enemy activates it, it marks all monsters within 3 meters from the explosion, reducing their movement speed by 30%. The existing trap disappears if another is placed.
    (Cost: 15 concentration)
    (Cooldown: 5 sec)

    3 points: all already marked foes take damage equal to 250% of base damage


    SCATTER SHOT
    2 points: "Scatter Shot" costs 8 concentration points more, but increases its range by 10%


    KILLING BLOW
    3 points: when an enemy is defeated with "Killing Blow", all enemies within 5 meters from the hunter become demoralized for 6 seconds, reducing their damage by 10% and their attack speed by 20% (this talent has a cooldown of 10 seconds).


    ADRENALINE
    Using that skill, the hunter completely recover his concentration points and increase his movement speed by 60% for 10 sec.
    (Cooldown: 60 sec)

    5 points: The movement speed gained by using adrenaline is reduced to 40% and the duration to 6 seconds, but it increase by 10% the damage against monsters.


    EXPLOSIVE ARROW
    Simplify: the explosion happen only when the arrow hits something, but explosion damage become fire damage.
     
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