Suggestion Teleport trap

Discussion in 'General Archive' started by ViktorG75, Oct 20, 2016.

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  1. ViktorG75

    ViktorG75 Active Author

    I see no benefit of teleportation arrow in Heredur mausoleum almost in the middle of the space where the battle takes place. When Heredur fall, almost immediately that arrow appears and incidentally clicking on it is frustrating.
     
  2. Dragonnns

    Dragonnns Count Count

    I'd love to see it so that when you enter a map, particularly during events or maps that cost something to enter, your cursor isn't left hanging over the arrow nor have the arrow anywhere near your skill bar.
     
  3. Morinphen

    Morinphen Forum Overlooker

    So the ol' problem of doors-back-to-city in PWs (or events, yeah) being in bad places? Yeah, nothing new.
    As in Q6, just to give another example, when you draw Mortis in the top-right corner.
     
    MikeyMetro likes this.
  4. MikeyMetro

    MikeyMetro Forum Overlooker

    Yup, this thread could be filled with examples. Basically this just results in wasted maneuvering to avoid these. As in the first example I always make Heredur come out to play to avoid the potential problem.

    It would be really nice if the testers/QA spent a bit more time (apparently any time at all :rolleyes:) playing the content we are handed.

    Luck be with ye,
    Mikey,
    Tegan
     
    Morinphen likes this.
  5. bLaind

    bLaind Forum Baron

    I also lost some loot because of such great positioning ideas.
     
  6. _Baragain_

    _Baragain_ Living Forum Legend

    I never do the fight right there in the middle... not enough room to maneuver if needed and sometimes the pillars randomly show up in my FoV if I move just wrong. I always tank him in the south section where there is plenty of room, fewer things that can show up randomly on my screen, and no arrow to worry about.

    Maybe it isn't a teleport trap, it is just a noob trap.

    Still, it wouldn't hurt to have a confirmation window on that arrow, I'll give you that.
     
  7. ViktorG75

    ViktorG75 Active Author

    I expected, by default, if the enemy is too far away he would return back automatically. But, after second wrong click, i went for a walk whit Heredur and then I realized in which the bush are rabbit lying. :rolleyes::)
     
  8. nvmind

    nvmind Forum Inhabitant

    If you don't do it in the middle, you can't ask others not to do it there and, if they do it there, they are definitely not noobs. The arrows are just positioned on almost all maps in PW and events without any thinking. And on top of that they teleport you without asking. It is a noob trap till happens to you..
     
  9. _Baragain_

    _Baragain_ Living Forum Legend

    Since it is avoidable and I'm the tank (who determines where the fight happens), it will never happen to me or my team. And if it happens more than once to a tank and they don't adjust where they do their tanking, then I'm sorry, but they are a noob. And as a teammate, talk to the tank and tell them not to be stupid.
     
  10. tegek

    tegek Forum Greenhorn

    i never had that problem i always stay on the stairway
     
  11. _Baragain_

    _Baragain_ Living Forum Legend

    The funny thing is that the arrow used to be where he spawns and they moved it to fix the mob trap problem before. The problem is that there will always be noobs to get caught in noob traps .
     
  12. tegek

    tegek Forum Greenhorn

    if things change it can happen the first time but after 1 time u have to know the problem and solve it
     
  13. nvmind

    nvmind Forum Inhabitant

    You are just missing the point here. Is not about the players to be smart or not, is about the designers, why would they choose such a bad spot for the arrow to force the players to move somewhere else. And heredur is not the best example to make a point, but you definitely can make a point with khalys. You cannot control where the fight will take place with her, and sometimes is right next to the arrow.
     
    Last edited: Oct 29, 2016
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