Serious PvP flaw/imbalance with SM

Discussion in 'General Archive' started by multitoonz, Dec 22, 2016.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. multitoonz

    multitoonz Forum Great Master

    I play SM so I should keep my mouth shut and enjoy a DSO created and apparently allowable skills exploit but fair play to me matters most.
    I'm talking about the various speed boosts SM has in skills. Iron dwarf which allows flag carry gives 25% for 12 seconds. Really not fair as all other classes have no abilities to use any boosts for speed in 5v5. But ALSO in Steam Conductor an SM gets an extra 25% boost for 1 second. It has no cool down, you can repeatedly use "Forward" for a 25% speed boost AND you don't drop the flag. Add "Less is More" on the Steam Conductor and it costs only 15 steam to use so even if you only have 100 steam which most end game dwarfs have more by then anyway, there is another 6 seconds minimum of added 25% speed boost. I can max out the HP block on wisdom and get close to 60% run speed with my current boots and gems on them. Then I grab the flag and suffer very little slowing effect from carrying the flag and have run speed almost as fast as some and sometimes faster than the other players. Add dropping mech turrets and getting steam back for each time the projectile hits me, I could speed boost forever then.
    And if I kill someone while I am carrying the flag, I can get another 20% speed boost for 6 seconds depending on the wisdom skill I have selected. And I do not drop the flag.
    If a ranger drops the flag when he/she activates adrenaline and a DK drops the flag when he uses Furious Battle Cry ( or dragon shout, forget which does which..sorry). Let's make it fair and take the SM ability to hold onto the flag when using speed boosts away.
    And let the hate flow from the SM players. I don't care. I know low level pvp is incredibly unfair thanks to DSO allowing twinks (always and forever) to run amok but at least at end game, quit giving one class a serious advantage over the other three in PvP.
     
  2. Yamaac_chocobo

    Yamaac_chocobo Junior Expert

    It have 120 seconds cooldown, a huge cooldown. And 5v5 is just one of 4 pvp type
     
  3. cdeepal

    cdeepal Forum Baron

    I agree. It is an unfair advantage. Not only that thing, also 5v5 favors glass cannons. Since you can get into the fight again almost immediately after you die, glass cannon builds gets the most points in 5v5 matches.
     
    Last edited: Dec 24, 2016
    KrivQrac likes this.
  4. _Baragain_

    _Baragain_ Living Forum Legend

    A cooldown that can be reduced with mechanical turrets and isn't too long when you consider that matches are often 10+ min at times and could still end in a draw, and 5v5 just happens to be one of the easiest to score points in.
     
    KrivQrac likes this.
  5. bloodyneo

    bloodyneo Forum Master

    first fix the servers lag delay then we start talking about balancing.....
     
    KrivQrac, semen470 and jayr3d like this.
  6. jayr3d

    jayr3d Regular

    agreed the lag/server delay is horrible cant believe they arent even making it look like its an issue when its a big issue
     
    semen470 likes this.
  7. Grasschewer

    Grasschewer Forum Apprentice

    Said 9mins for first fight but iwas shorter.
    Bad news was it was against a Dwarf.
    Please only allow SMvSM in 1v1.


    PS yes yes it has been said before over and over
     
Thread Status:
Not open for further replies.