Suggestions. Highlight - Do Not increase level cap.

Discussion in 'General Archive' started by .maes., Feb 8, 2017.

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  1. .maes.

    .maes. Someday Author

    Hello everyone.
    There have been many implementations that may have derived from my suggestions from a while ago (colour-glowing items on ground, super premium, ease of reviving). So after a heated guild discussion here is another bundle:

    1. DSO must not increase level cap from 50.
    As per current design, players spend about 6-12 months building decent gear in order to enjoy the game and pvp on any difficulty. If a new level cap is introduced, the hard work becomes obsolete. This is expected in most cases, however it is not desired with this current design. Players will feel broken when so much of their time is reduced in value or nulled. So many have quit because of cap increase at lvl 45.

    2. New item stat: increased item rarity (applies to item quality-orange stats and item rarity-uniques). Item rarity can occur only on certain items: cape (new drop), belt, rings, amulet.

    3. Movement speed displayed in (C) interface, with all modifying in effect.

    4. Ability to craft lvl3 onyx skull gem. Guildie confirmed that you cannot craft lvl3 Onyx skull gem out of 3 lvl2 gems (lvl2 gems regenerate 20hp/s). This sounds more like a bug though.

    Chers.
     
  2. _Baragain_

    _Baragain_ Living Forum Legend

    Looks like it was too late for this one... lol.
     
    Universeea likes this.
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