Suggestion game aesthetics

Discussion in 'General Archive' started by blamenopaidi, Jul 17, 2018.

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  1. blamenopaidi

    blamenopaidi Forum Greenhorn

    game difficulties all seem the same, the only differences between mods are just stats ,entering a mode named infernal and it doesnt feel any different from painfull, that's just weird .
    Also a few patches ago you introduced creatress' tears that are used only on weapons , why only on weapons , it would help the diversity between players , it would be nice if it would also interact with the colours of the item.
    Bounding an element to each class is also a bit off (talking about group talents) ,fire is bounded in dragonknights thats understandable , dwarfs to lighting , rangers to poison , mages pretty much to anything ,exept poison, but they are bounded to frost.Despite that sets should also influence those themes , for examble rangers using q3 + q8 sets get also a frost theme.
    Sorry about the text structure and english is not my native languege but i hope you get what i mean
     
    Akageshi, Shansurri and Hetsunien like this.
  2. silverseas

    silverseas Count Count

    Phew, there's quite a few ideas bunched in there.

    I actually like this idea. They did that with the Fortress Teganswall (Q7) Parallel World, in which higher difficulties have monsters that are not present in the lower difficulties. However, since it's not consistent across all the PWs, I find players just get confused and I see a bunch of, "Wuuut? Since when was there a mage here?!" However, I suspect it's a lot more work to set it up like that, which is why all the infernals are just copies with higher stats.

    I would love if there was more utility to the creatress tears. Right now, I have a bunch just rattling around in my inventory. #hoarder That said, they might need to do something about how much lag it's going to add. I also play with a bunch of significantly older folks who hate all the extra flashy effects on the screen because it makes it harder for them to follow what's going on, so it needs to come with the ability to hide these features.

    Yes, spread the pain of the new rock-paper-scissor element system to the other classes! :cool:
     
    blamenopaidi and ΣMiwel like this.
  3. ΣMiwel

    ΣMiwel Forum Ambassador

    Both Q7 and Q8 have that (on both m1 and m2): fiery mages, icy mages, raptors and the piles of ice.
    They're doing that already. New pauldrons with an equipment effect are coming.
    We have it already.
    +1 Having to kill Sigris with fireballs when you realise they're more effective than both FS and LS when you aren't using Q7 set is a pain. Similarly, killing Grimmag without Q4 set sucks.
     
    blamenopaidi likes this.
  4. blamenopaidi

    blamenopaidi Forum Greenhorn

    Yes, spread the pain of the new rock-paper-scissor element system to the other classes! :cool:[/QUOTE]

    it doesnt event work as rock-paper-scissor actually its just there and it doesnt do anything
     
  5. ΣMiwel

    ΣMiwel Forum Ambassador

    It does work. Check out this page on the Wiki for details about this system.
     
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