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Class mastery? or Wisdom mastery?

Discussion in 'Creative Corner' started by Phyrix, Oct 14, 2019.

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  1. Phyrix

    Phyrix Forum Duke

    Well I do not know what to call it exactly, I was going to make an arpg by my lonesomeness xD with unity engine and came up with a pretty nifty system.
    I realized making an arpg on my own will take me 5-7 years so withdrew from my ambitions before it even took ground.
    However I would like to introduce one of the systems I was going to introduce in "the pit"
    Which is an arpg where it only has a main arena "with 1000s of instances"
    and you farm in the tunnels below it all the way to the 9th hell xD 100s of randomly generated dungeons and 100s of uniques <- all to make you stronger in the arena ofc.

    Anyways, I am not sure if I should call it class mastery or wisdom mastery?
    Basically how it works is you get xp from killing mobs after youre max lvl of course
    The mastery much like wisdom has up to 100 levels but has tiers added.
    So basically you get health mastery which you get for example up to 100% more hp on tier 1
    but then you get your next mastery level and youre literally mastery tier 2 but level 0
    this gives you 20% hp as a base since youre mastery tier 2 and mastery tier 2 level 100 can give you up to 200% more hp.
    So class mastery can go up to tier 10 level 100.
    But this would be like not even needing uniques, you can have 4.0 attack speed without a weapon or runes
    400% cd without any enchants in your items for cd
    1000% more hp
    1000% damage
    etc, the point of this is that your mastery level goes to lvl1 on the next tier retaining some of the previous tier.
    when you reach a new tier of course there is extra skills
    for example skills cooldown, which on tier 10 lvl 100 can be up to 90%
    Anyways give me some replies what you would think of something like this in dso?
     
  2. ΣMiwel

    ΣMiwel Forum Baron

    I don't like the idea.

    Better simply expand the exp tree with a subclass system and more skills and talents... and then maybe make the wisdom tree a real tree, with dependancies... and then of course make the same for the honor tree. It would be far more interesting than just this.
     
    JohnWick likes this.

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