Bug DoT skill bug ? Am I wrong ?

Discussion in 'General Archive' started by alchimista, May 1, 2017.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
Thread Status:
Not open for further replies.
  1. alchimista

    alchimista Forum Pro

    [​IMG]Fury of the DragonLevel: 40
    Cool-down: 0
    Essence: 6
    Rage: -60
    Unleashes a Dragon Cry that creates a crack in the earth for 4,0 seconds, causing 150% of your base damage as fire damage every second to all foes in the affected area. Foes in the affected area will also travel 40% slower.
    [​IMG]Bloody Wild SwingLevel: 6
    Cool-down: 1
    Ammo: 45
    Rage: -30
    Unleashes a Wild Swing, causing 44% of your base damage as physical damage to all foes within a 3,3 meter radius. Affected foes bleed for 4,0 seconds, suffering 45% of your base damage per second as physical damage.
    [​IMG]Rageful SwingLevel: 3
    Coold-down: 1
    Essence: 2
    Rage: +5
    Delivers a sideways blow, causing 100% of your base damage as physical damage and building your rage by 5.
    DoT ( Damage over Time )
    But none of those DK talented skill is able to "cumulate" dot ?
    While casting Fury and then anoter one , the last hit DoT negates the previous one effect. ( as for bleeding with Wild swing and Rageful. )

    Is Fury of dragon not a ground active skill ?

    Why "poison's pools" ground boss skill are cumulative DoT ?
     
    Last edited: May 4, 2017
Thread Status:
Not open for further replies.