DSO Damage Calculator

Discussion in 'General Archive' started by gun, Nov 8, 2017.

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  1. gun

    gun Forum Great Master

    Hi guys,

    This is my version of DSO Damage Calculator.
    I'm not a web developer so it's just plain as it is.

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    How To Use
    *Remove all items and reset wisdom.
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    Andornment with Absolute Base Damage
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    Andornment with Min-Max Base Damage
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    I just use simple Mean Damage from Min-Max Damage to calculate Skill Damage on monster & Critical Damage on monster. I think it is enough to get the picture about the real damage output in game.

    Appreciate feedback & critics.:)

    Changelog v.1.3
    - Added Critical Rate Calculator
    - Support Attack Speed for DPI calculation
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    Changelog v.1.2
    - Now support Belt with %Increased Damage On Item enchantment
    - Save & Load data as .txt file
    character d=360
    amulet d=56
    cloak d=0
    belt d=66
    belt idoti=0
    belt id=37.8
    ring 1 d=58
    ring 2 d=87
    andornment min d=0
    andornment max d=0
    andornment d=77
    andornment ruby=0
    andornment id=0
    weapon min d=616
    weapon max d=903
    weapon idoti=293.01
    weapon id=0
    weapon ruby=240
    helmet d=58
    helmet id=0
    pouldron d=58
    pouldron id=0
    torso d=59
    torso id=38.90
    glove d=68
    glove idoti=0
    boots d=53
    boots idoti=0
    dragan idoti=34
    behemoth idoti=50
    wisdom id=42
    set bonus 1 d=55
    set bonus 2 d=45
    set bonus 3 d=0
    green ess d=50
    max set bonus id=0
    pet d=0
    pet id=0
    buff d=0
    buff id=0
    skill d=240
    critical d=341.51
    You can copy & save above data in .txt file format.
    Please be note to add new line at the end of the file.
    If there is no new line at the end of the file the critical d value won't be read properly.
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    As we can see my cursor is at the end of the file to indicate there is new line at the end of the file.

    Changelog v.1.1
    Now support following items:
    - Andornment with Min-Max Base Damage & with %Increased Damage enchantment.
    - Pouldron %Increased Damage enchantment
    - %Increased Maximum Damage bonus from set such as Witch Chaser set.
    - Buff Base Damage & %Increased Damage.
     
    Last edited: Nov 10, 2017
    trakilaki likes this.
  2. _Baragain_

    _Baragain_ Living Forum Legend

    First, how are you accounting for the min/max damage on a weapon decoration? I see that you aren't including it with the weapon's min/max so, that could explain the discrepancies I'm seeing in your comparison since min/max also comes from the decoration.

    Second, I don't see anywhere for a max damage enchantment/set bonous like is seen on the Witch Seeker set or after the Buff builds up from the New Moon set and some people might want to know what their damage would be with these bonuses since they are easy to build/maintain and represent a significant amount of DPS.

    Third, consider adding a couple lines at the end for bufs (like Sticky as Tar Candy, Glowsticks, etc) just like you have set bonus lines for absolute damage since many people run buffs. For example, they might be interested to see how much damage they really gain from Glowsticks after the % Damage is considered.
     
    gun likes this.
  3. gun

    gun Forum Great Master

    I just realized it.. These two types of andornment need to be handled.
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    Doable for all suggestion. Thx _Baragain_.
     
  4. _Baragain_

    _Baragain_ Living Forum Legend

    Interesting... I hadn't realized there were flat damage decorations.
     
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