Mod1 - mod2 - mod3

Discussion in 'General Archive' started by alchimista, Dec 5, 2016.

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  1. alchimista

    alchimista Forum Pro

    While trying and testing different mod/difficulties of events I was asking myself 2 questions, and what the community thinks about it :

    1) Why should a ( for ex ) mod fatal be easiest to have soloing or in a group of 2 players INSTEAD of a 5 group players ? WEIRD for a mmo

    WERID : combined mod&+players will encrease furthermore the difficult

    2) is it not better to set a level cap lp/damage for mod2 and mod3 to encrease players to play with other players ?
    I mean for ex :
    mod fatal singleplayer = boss life points 10b
    mod fatal & 2 players = boss life points 10b
    mod fatal & 3 players = boss life points 10b
    mod fatal & 4 players = boss life points 10b
    mod fatal & 5 players = boss life points 10b
     
    .kibertron. likes this.
  2. DocWhisky

    DocWhisky Forum Mogul

    Hunh???o_O:confused::confused::confused:
     
    _Baragain_ likes this.
  3. _Baragain_

    _Baragain_ Living Forum Legend

    I'll second this.

    Huh??? :confused:o_O:confused:o_O
     
  4. .kibertron.

    .kibertron. Forum Greenhorn

    Yea i hate how the bosses and mobs HP/ATT... scales with the amount of players in. I find this especialy annoying when i play mod2/3
     
  5. alchimista

    alchimista Forum Pro

    I wanted to say that :

    If a mob has a 500% life points in mod 1 , and 900% in mod 2 and 1300% in mod 3.
    Why mobs damage and lp continue to grow further with the players in the group ?
    It is not a secret that ( for example ) tank&dwarf ( 2 players IN ) can easly have a faster boss kill with 3 players out !
    This sound strange and counterproductive for groups
     
    Belei likes this.
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