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Announcement Overview Skills & Talents (Experience System)

Discussion in 'General Archive' started by teddy.bear, Aug 25, 2015.

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  1. teddy.bear

    teddy.bear Team Leader Team Drakensang Online

    Overview of new Skills & Talents (Experience)

    Dragonknight
    Rage Attack
    Delivers a quick blow, causing 75% of your base damage as physical damage and building rage by 8.
    Generates 8 rage points

    Rage Frenzy
    Increases the rage built up from a Rage Attack to 10.

    Fanaticism
    Each critical hit you make with a Rage Attack increases your attack and travel speeds by 10% and 5%, respectively, for 5 seconds. This effect can be multiplied up to 5 times.

    Incite
    Each critical hit you make with Rage Attack reduces all active cooldown times by 1 second.

    Smash
    Delivers a powerful blow, causing 200% of your base damage as physical damage to all foes in the direct vicinity.
    Costs: 20 rage points

    Merciful Blow
    Each deadly hit you deliver with Smash builds 6 rage.

    Tit for Tat
    Each time you hit a foe with Smash, your attack speed will increase 5% for 1 second. You can attack enemies up to three times in a row with this skill.

    With All Your Might
    Increases Smash damage by 20%.

    Rageful Swing
    Delivers a sideways blow, causing 100% of your base damage as physical damage and building your rage by 5. Generates 5 rage points

    Little Strokes
    Each time you hit a foe with a Rageful Swing, there's a 33% chance you'll build 1 rage.

    Powerful Swing
    Rageful Swing reduces the damage affected foes deliver by 20% for 3 seconds.

    Bloody Cuts
    Rageful Swing causes affected foes to bleed for 4 seconds, suffering all of your base damage as physical damage.

    Bloody Wild Swing
    Unleashes a Wild Swing, causing 44% of your base damage as physical damage to all foes within a 3.3 meter radius. Bleeding enemies will suffer 45% of your base damage per second as physical damage for 4 seconds.
    Costs: 30 rage points
    Cooldown time: 1s

    Cutting Aura
    Increases Bloody Wild Swing range by 40%.

    Deep Cuts
    Increases Bloody Wild Swing damage by 22%.

    Cripple
    Bloody Wild Swing reduces the travel and attack speeds for all hit foes by 40% and 20%, respectively, for 4 seconds.

    Rage Jump
    Makes it possible for you to jump distances of 10 meters. When you land, you will cause 125% of your base damage as physical damage to all foes within a 2.8 meter radius. If you strike at least one enemy, your rage will increase by 40.
    Generates 40 rage points
    Cooldown time: 15s

    Quick Landing
    Increases the rage built up for Rage Jump to 60.

    Liberation Jump
    Using Rage Jump makes you immune to any and all negative effects, such as a stun.

    Willing and Ready
    Reduces Rage Jump cooldown time by 25%.

    Ground Breaker
    Creates a Seismic Shock Wave that will travel in one direction, causing 100% of your base damage as physical damage to all foes in its path. Affected foes will be stunned for 3.5 (PvP: 2) seconds.
    Costs: 30 rage points
    Cooldown time: 10s

    Domino Effect
    Each time you hit a foe with Ground Breaker, you build 5 rage.

    Even Keel
    Removes Ground Breaker rage costs.

    Splitting Earth
    When the Ground Breaker shock wave has traveled as far as it can go, it will explode, causing twice your base damage as fire damage to all foes within a 2 meter radius.

    Furious Battle Cry
    Unleashes a Battle Cry that builds your rage by 40 and increases your travel speed by 40% for 5 seconds.
    Generates 40 rage points
    Cooldown time: 30s

    Build Anger
    Increases the rage built up by the Furious Battle Cry to 60.

    Tear
    Using Furious Battle Cry makes you immune to any and all negative effects, such as stuns.

    Sudden Wrath
    Reduces Furious Battle Cry cooldown time by 25%.

    Iron Brow
    Headbutt your foes, causing 50% of your base damage as physical damage. Reduces all affected foes' armor and resistance values by 85% for 5 (PvP: 3.5) seconds.
    Costs: 20 rage points
    Cooldown time: 12s

    Headshot
    You build 40 rage with every foe you hit with Iron Brow.

    Head to Head
    Iron Brow stuns hit enemies for 2 (PvP: 1.5) seconds.

    Pigheaded
    For every critical or deadly hit you make with Iron Brow, the cooldown time will not be activated.

    Charge
    Charge up to 10 meters forward, causing 100% of your base damage as physical damage to all foes in your path.
    Costs: 30 rage points
    Cooldown time: 10s

    Advance
    Reduces Charge rage costs by 5.

    Stunning Attack
    Charge stuns all foes at the targeted position for 2 (PvP: 1) second(s).

    Assault
    If you hit an already bleeding foe with a Charge, the cooldown time won't be activated.

    Mighty Wild Swing
    Unleashes a Wild Swing, causing 200% of your base damage as physical damage to all foes within a 3.3 meter radius.
    Costs: 60 rage points
    Cooldown time: 3s

    Powerful Aura
    Increases Mighty Wild Swing's range by 40%.

    Bottled Anger
    Reduces Mighty Wild Swing's rage costs by 10.

    Rush of Blood
    Mighty Wild Swing will regenerate 20% of the damage you caused in Health Points.

    Dragon Hide
    Toughens your skin and increases all of your armor and resistance values for 8 seconds.
    Costs: 60 rage points
    Cooldown time: 60s

    Dragon's Meal
    As long as Dragon Hide is active, you will regenerate 30% of the damage you caused in Health Points.

    Pact of the Dragon
    Removes Dragon Hide rage costs.

    Golden Scales
    While Dragon Hide is active, you will be immune to any and all negative effects.

    Banner of War
    Drives a Banner of War into the ground, creating a battle arena for a total of 10 seconds. Entering this arena will replenish your rage. Any skills you use in the arena will not cost you any rage.
    Costs: 60 rage points
    Cooldown time: 60s

    Intimidate
    Banner of War reduces the travel speed of all foes within the affected area by 40%.

    Mighty Banner of War
    All foes in the area affected by Banner of War will suffer 30% of your base damage as fire damage.

    Motivating Banner
    In the area affected by Banner of War, your attack speed is 35% faster.

    Fury of the Dragon
    Unleashes a Dragon Cry that creates a crack in the earth for 4 seconds, causing 150% of your base damage as fire damage every second to all foes in the affected area. Foes in the affected area will also travel 40% slower.
    Costs: 60 rage points

    Trembling Scorn
    All foes in the area affected by the Fury of the Dragon will travel 80% slower.

    Rage Outburst
    Reduces the Fury of the Dragon costs by 10 rage.

    Last Eruption
    5 seconds after impact, the Fury of the Dragon creates a shock wave that will stun all foes within a 3 meter radius for 2 (PvP: 1) second(s).

    Battle Frenzy
    Unleashes a Battle Cry that increases your attack speed and critical hit value by 0.4% for 10 seconds for each foe within a 10 meter radius. This effect can be multiplied up to 50 times.
    Costs: 60 rage points

    Condemn
    Each time you use Battle Frenzy, you taunt the foes around you.

    Invigorating Anger
    Using Battle Frenzy regenerates 6% of your max. Health Points in a span of 3 seconds.

    Inspiring Presence
    Using Battle Frenzy increases your Health Points, as well those of any allies in your immediate vicinity, by 20% for 10 seconds.

    Ranger

    Hunting Arrow
    Shoots a Hunting Arrow, causing 60% of your base damage as physical damage and reducing travel speed by 30%. Affected enemies will be marked for 6 (PvP: 3) seconds.
    Costs: 4 concentration points

    Fortified String
    The Hunting Arrow will penetrate the first target it hits.

    Reflex Shot
    Removes Hunting Arrow concentration costs.

    Poisoned Tip
    Increases Hunting Arrow damage by 10% and transforms it into poison damage.

    Precise Shot
    Shoots a Precision Arrow that will cause 125% of your base damage as physical damage. Marked enemies who are hit will suffer double the damage.
    Costs: 33 concentration points

    Experienced Archer
    Reduces Precision Shot costs by 3 concentration.

    Change of Location
    Each foe you hit with a Precision Shot will increase your travel speed by 20% for 2 seconds.

    Steady Aim
    Increases Precision Shot damage by 20%.

    Death Sweep
    Poisons your blade and causes 50% of your base damage as physical damage to all foes standing directly in front of you. Affected foes will be poisoned for 3 seconds, suffering 35% of your base damage as poison damage.

    Deadly Poison
    Increases Death Sweep's poison damage by 43%.

    Calculated Blows
    Death Sweep marks foes for 6 (PvP: 3) seconds.

    Nerve Gas
    Each foe hit by a Death Sweep will travel and attack 25% slower for 3 seconds.

    Hunting Trap
    Lays a trap that will set off when touched, causing all of your base damage as poison damage and reducing travel speeds by one third to all foes within a 4.5 meter radius. All affected foes will be marked for 6 (PvP: 3) seconds.
    Costs: 33 concentration points
    Cooldown time: 8s

    Quick Trap
    Reduces the Hunting Trap cooldown time by 10%.

    Prankster
    Removes Hunting Trap concentration costs.

    Stunning Witch's Ring
    Hunting Trap stuns foes who set it off for 3 (PvP: 2) seconds.

    Dive
    Makes it possible to complete an Acrobatic Dive of over 10 meters.
    Cooldown time: 12s

    Trick
    Using the Dive skill regenerates 25 units of concentration.

    Escape Artist
    Using the Dive skill makes you immune to any and all negative effects, such as a stun.

    Increased Agility
    Reduces the Dive cooldown time by 25%.

    Net
    Casts a Net that will disable all foes who get caught for 3.5 (PvP: 2) seconds.
    Costs: 25 concentration points
    Cooldown time: 12s

    Auto-triggering Net
    Removes Net concentration costs.

    Magically Braided Net
    The Net marks hit enemies for 6 (PvP: 3) seconds.

    Recycling
    If you hit a foe with your Net, there is a 40% chance there will be no cooldown time.

    Scatter Shot
    Fires a Scatter Shot, causing 60% of your base damage as physical damage to all affected foes. Marked foes who are hit will suffer twice the damage.
    Costs: 25 concentration points

    Hail of Arrows
    With each foe you hit with a Scatter Shot, you'll regenerate 1 concentration.

    Polished Shooting Technique
    Increases Scatter Shot damage by 15%.

    Use weaknesses
    If you hit a foe with less than 33% life with a Scatter Shot, there is a 50% chance he will be stunned for 1 (PvP: 0.5) second(s).

    Deadly Blow
    Delivers a deadly blow to your foes, causing 80% of your base damage as physical damage. Marked foes who are hit will suffer twice the damage.

    Triumph
    If you kill a foe with a Deadly Blow, your concentration will be totally regenerated.

    Quick Death
    With each foe you hit with a Deadly Blow, your attack speed will increase by 5% for 1 second. This skill can be multiplied up to three times.

    Robbed of Life
    If you kill a marked enemy with a Deadly Blow, 10% of your max Health Points will be restored.

    Bird of Prey
    Summons a Bird of Prey that will pursue foes and cause 250% of your base damage as physical damage. Enemies it damages will be stunned for 4 (PvP: 2) seconds.
    Cooldown time: 30s

    Sharp Claws
    Increases Bird of Prey damage by 20%.

    Mark of the Falcon
    The Bird of Prey skill marks hit foes for 6 (PvP: 3) seconds.

    Nose Dive
    Increases the Bird of Prey's flight speed by 20%.

    Blade Dance
    Unleashes a whirlwind of an attack, causing 75% of your base damage as physical damage to all foes in your path. Marked foes who are hit will suffer twice the damage.
    Costs: 50 concentration points
    Sense Your Enemy
    Blade Dance marks affected foes for 6 (PvP: 3) seconds.

    Light Blades
    Reduces Blade Dance costs by 13 concentration.

    Leaf in the Wind
    Every critical hit you make with a Blade Dance reduces all active cooldown times by 1 second.

    Adrenaline
    Fully replenishes your concentration and increases your travel speed by 40% for 4 seconds.
    Generates 100 concentration points
    Cooldown time: 20s

    Body Control
    Reduces the Adrenaline cooldown time by 10%.

    Consciousness Expansion
    Using the Adrenaline skill makes you immune to any and all negative effects, such as a stun.

    Speed Frenzy
    Using the Adrenaline skill increases your travel speed by 60% for 5 seconds.

    Wild Pack
    Summons three Wolves that will support you in battle for 15 seconds, causing 40% of your base damage as physical damage to all foes they attack.
    Cooldown time: 60s

    Wood Wraith
    The Wild Pack will summon a powerful Wood Wraith instead of wolves.

    Bound Lives
    The Wild Pack will heal you for 60% of the damage caused by the summoned creatures.

    Renew Pact
    Reduces the Wild Pack cooldown time by 20%.

    Thicket of Thorns
    Shoots a Magic Arrow that leaves a trail of thorns behind it and causes 25% of your base damage as poison damage to the targeted foe. Foes hit by thorns will travel 80% slower and suffer 55% of your base damage as poison damage every second.
    Costs: 66 concentration points
    Cooldown time: 12s

    Rune Arrow
    Reduces the Thicket of Thorns cooldown time by 10%.

    Seal of Nature
    Removes Thicket of Thorns concentration costs.

    Curse of the Druids
    When a foe dies within 3 seconds of being hit by a Thicket of Thorns, they will explode in a cloud of poison, thereby causing 3 times your base damage in poison damage to all foes within a 6 meter radius.

    Explosive Arrow
    Shoots an Explosive Arrow that will cause its target 150% of your base damage as physical damage. Marked foes who are hit will suffer double the damage. The arrow will explode shortly after penetration and cause the foe it hit, as well as all others within a 3.2 meter radius, 150% of your base damage as physical damage.
    Costs: 66 concentration points

    Heavy Arrows
    Increases the direct damage caused by the Explosive Arrow skill by 33%.

    Dwarven Powder
    Increases Explosive Arrow explosion damage by 33%.

    Armor Piercer
    The Explosive Arrow will reduce all affected foes' armor and resistance values by 85% for 3 (PvP: 2) seconds.

    Spellweaver
    Magic Missile
    Fires a Magic Missile, causing 69% of your base damage as physical damage.

    Mysterious Charge
    You'll regenerate 5 mana for each foe you hit with a Magic Missile.

    Increased Focus
    Increases Magic Missile damage by 45%.

    Connected Lives
    If you kill a foe with a Magic Missile, you'll regenerate 10% of your max. Health Points.

    Fireball
    Shoots a Fireball, causing 110% of your base damage as fire damage to all foes within a 2.4 meter radius upon impact.
    Costs: 40 Mana

    Master of Fire
    Reduces Fireball costs by 5 mana.

    Mighty Fireball
    Increases Fireball damage by 15%.

    Pyromania
    After the Fireball has made impact, it will leave behind small fires that will burn your foes. If they come in contact with fire, they will burn for 3 seconds, suffering 90% of your base damage as fire damage.

    Ice Missile
    Shoots an Iceball, causing 30% of your base damage as ice damage. Affected foes will be covered in frost for 3 (PvP: 1) second(s), reducing their travel and attack speeds by 50% and 15%, respectively.

    Icy Frost
    The Ice Missile's frost effect now lasts 5 (PvP:2) seconds.

    Biting Frost
    All foes frozen by the Ice Missile will suffer an additional 15% of your base damage as ice damage.

    Synergy
    If an Ice Missile hits an already-frozen foe, there is a 35% chance that the cooldown times for Frost Nova and Frost Wind will be reduced by 1 second.

    Frost Nova
    Unleashes a Frost Nova, causing 80% of your base damage as ice damage to all foes within a 4 meter radius. Affected foes will be frozen for 3 (PvP: 1) second(s).
    Cooldown time: 20s

    Bitter Cold
    Foes hit by the Frost Nova will now be frozen for 3 (PvP: 1.3) seconds.

    Clear Mind
    Using the Frost Nova makes you immune to any and all negative effects, such as stuns.

    Ice Age
    If a Frost Nova hits an already frozen foe, it will cause an explosion that will inflict 80% of your base damage as ice damage to all foes within a 2.5 meter radius.

    Teleport
    Teleports you to a desired location within a 10 meter radius.
    Cooldown time: 10s

    Aftermath
    Teleporting increases your travel speed for 1 second by one-quarter.

    Counterspell
    Teleporting frees you from any and all negative effects, such as a stun.
    Refreshing Change of Scenery
    Teleporting completely regenerates your mana.

    Lightning Strike
    Unleashes a Lightning Strike – direct hits inflict 250% of your base damage as lightning damage, while other foes within a 2.2 meter range of the strike also receive a fraction of the damage. Affected foes will be electrified for 2.5 seconds. Lightning Strikes also cause 33% more damage to any currently electrified foes.
    Costs: 60 Mana

    Master of Lightning
    Reduces Lightning Strike costs by 10 mana.

    Accelerated Discharge
    Decreases Light Strike's impact time by 33%.

    Shock Charge
    If a Lightning Strike hits an already-charged foe, there is a 45% chance he will be stunned for 2 (PvP: 1) second(s).

    Frost Wind
    Creates a spherical Icy gust. Affected enemies will be covered in frost for 6 (PvP: 2) seconds, reducing their travel and attack speeds by 50% and 15%, respectively.
    Cooldown time: 20s

    Master of Ice
    Frost Wind regenerates 10 mana for every foe you hit.

    Icy Wind
    Every foe affected by Frost Wind will be frozen for 2 (PvP: 1) second(s).

    Sudden Frost
    Reduces the Frost Wind cooldown time by 25%.

    Chain Lightning
    Fires a Lightning Chain, causing 44% of your base damage as lightning damage to the foe directly hit. It will then jump to two additional foes within a 4 meter radius. Affected foes will be electrified for 2.5 seconds. Lightning Chains also cause 33% more damage to any currently electrified foes.

    Charged Lightning
    Increases Lightning Chain damage by 10%.

    Lightning Bolt
    Increases the Lightning Chain's speed by one-third.

    Feedback
    If the Lightning Chain hits an already charged foe, there's a 15% chance he will be stunned for 1 (PvP: 0.5) second(s).

    Guardian
    Summons a Magical Guardian who will fire at your foes for 10 seconds, causing all of your base damage as physical damage. Only one Guardian can be active at a time.
    Costs: 50 Mana
    Cooldown time: 30s

    Loyal Guardian
    Removes Guardian mana costs.

    Mighty Guardian
    Doubles the Guardian's resistance power and allows him to taunt any foe in a 10 meter radius.

    Guardian of Flames
    Allows Guardians to shoot Fireballs, burning all foes around them.

    Destruction
    Unleashes a concentrated stream of elemental destruction that will cause 500% of your base damage as physical damage to all foes in its path.
    Costs: 100 Mana
    Cooldown time: 60s

    Arcane Master
    Reduces Destruction costs by 50 mana.

    Essence Withdrawal
    Reduces Destruction's active cooldown time by 5 seconds for every affected foe.

    Total Annihilation
    Increases Destruction damage by half.

    Singularity
    Creates a space-time singularity that will slow down all foes within a 4.3 meter radius by 95% (PvP: 50%), and reduce their armor and resistance values by 85%.
    Costs: 50 Mana
    Cooldown time: 30s

    Alignment
    Reduces Singularity's costs by 25 mana.

    Distorted Reality
    Singularity causes half of your base damage in physical damage to all foes in the affected area.

    Synchronicity
    As long as you're in the Singularity, the cooldown times of all your active skills will get shorter and shorter.

    Meteor
    Summons a Meteor that will cause 400% of your base damage as fire damage to all foes within a 3.5 meter radius of the impact.
    Costs: 100 Mana
    Cooldown time: 60s

    Star Summoner
    Reduces Meteor's costs by 50 mana.

    Increased Gravity
    Decreases Meteor's impact time by one-third.

    Flaming Inferno
    Foes hit by the Meteor will burn for 3 seconds, suffering two times your base damage as fire damage.

    Mind Control
    Makes a foe fight for you for 8 seconds. While under your control, your foe will help you cause 200% more damage.
    Costs: 25 Mana
    Cooldown time: 30s

    Frozen Heart
    When a foe under your control dies, it detonates an Ice Nova, freezing all foes within a 6 meter radius for 5 (PvP: 2) seconds.

    Scapegoat
    A foe under your control will taunt all other foes within a 10 meter radius, causing a diversion as they will only be able to focus on the taunting controlled foe.

    Astral Phenomenon
    When you have a foe under Mind Control, for 1 second none of your skills will have a cooldown.

    Frozen Sphere
    Summons a Frozen Sphere that will float in one direction, causing 50% of your base damage as ice damage to all enemies in its path. All foes in its path will be covered in frost for 1 second, reducing their travel and attack speeds by 50% and 15%, respectively. The frozen sphere will eventually explode, causing all foes within a 2.5 meter radius up to 2 times your base damage as ice damage.
    Costs: 50 Mana

    Painful Frostbite
    The frost effect of Frozen Sphere now lasts 2 seconds.

    Icy Charge
    When Frozen Sphere explodes, you'll regenerate 10 mana for each foe you hit.

    Snow Storm
    Increases Frozen Sphere damage by two-thirds.

    Steam Mechanicus

    Quick Shot
    Fire a Quick Shot that will cause one foe 60% of your base damage as physical damage.

    Quick Shots
    Every time you hit a foe with the Quick Shot, your attack speed will increase by 5% for 1 second. This effect can be multiplied up to 5 times.

    Under Pressure
    Each target affected by the Quick Shot regenerates 3 steam.

    Pyro Missile
    Increases Quick Shot damage by 10% and transforms it into fire damage.

    Mechanical Turret
    Builds a Mechanical Turret that will attack your enemies for 10 seconds, delivering 75% of your base damage as physical damage. Only one Mechanical Turret can be active at a time.
    Costs: 50 units of steam

    Steel Core Ammo
    Increases Mechanical Turret damage by 20%.

    Lead Hail
    You can have two Mechanical Turrets active at the same time.

    Motivation
    Each time you hit a target with a Mechanical Turret, your active cooldown times will be reduced by 1 second.

    Bomb
    Throws a Bomb that will explode shortly after being tossed and cause 90% of your base damage as fire damage to all enemies within a 2.5 meter radius.

    Strong Arm
    Increases the flying speed of a bomb by 20%.

    Big Bang
    Increases Bomb damage by 20%.

    Spray Effect
    Each foe you hit with a bomb will travel half as fast and attack one-quarter as fast as usual for 3 (PvP: 2) seconds.

    Oil Slick
    Places an Oil Slick at the desired location for 10 seconds, causing all foes who step on it to travel 50% slower.
    Costs: 20 units of steam

    Fetid Fumes
    Any foes on an Oil Slick will attack 25% slower than usual.

    Sticky Tar
    Increases the Oil Slick's slowing effects by 65%.

    Routine
    Reduces Oil Slick's costs by 10 steam.

    Rocket Pack
    Use your Rocket Pack to fly up to 10 meters away.
    Cooldown time: 10s

    Calibration
    Increases the Rocket Pack range by 30%.

    Emergency Rescue System
    Using the Rocket Pack makes you immune to any stunning effects.

    Rocket Dwarf
    Removes Rocket Pack cooldown time, but will cost you 30 units of steam.

    Machine Gun Turret
    Builds a Machine Gun Turret that will continually fire in a specific direction for 10 seconds, causing 175% of your base damage as fire damage every second to all foes in range. Only one Machine Gun Turret can be active at a time.
    Costs: 50 units of steam

    Line of Fire
    The Machine Gun Turret reduces damage caused by affected foes by one-quarter for 3 seconds.

    Cross fire
    You can have two Machine Gun Turrets active at the same time.

    Hellfire
    Increases Machine Gun Turret damage by one-third.

    Heavy Shot
    Fires a Heavy Shot that will cause 250% of your base damage as physical damage.
    Cooldown time: 3s

    Evil End
    If you hit a foe with a Heavy Shot, he will explode, causing all of your base damage as fire damage to all foes within a 2.5 meter radius.

    Fiery Impact
    Instead of one large shot, the Heavy Shot fires three smaller shots, each of which cause 85% of your base damage as physical damage.

    Large Caliber
    Increases Heavy Shot damage by 20%.

    Steam Conductor
    Reduces all active cooldown times by one-and-a-half seconds.
    Costs: 20 units of steam

    Forward
    The Steam Conductor skill increases your travel speed by one-quarter for 1 second.

    Recovery
    The Steam Conductor restores up to 5% of your max. Health Points.

    Less Is More
    Reduces Steam Conductor costs by 5 steam.

    C14 Micro-Rocket
    Fires a C14 Micro-Rocket at a target, causing 75% of your base damage as physical damage to all foes within a 3.4 meter radius upon explosion. Reduces all affected foes' armor and resistance values by 85% for 5 (PvP: 3.5) seconds.
    Cooldown time: 30s

    Precision Bomb
    Doubles the C14 Miro-Rocket's damage.

    Flight Stabilizer
    Increases the C14 Micro-Rocket's flying speed by one-quarter.

    Resonating Warhead
    The C14 Micro-Rocket stuns each affected foe for 3 (PvP: 2) seconds.

    Dwarf-in-the-Box
    Places a Dwarf-in-the-Box where you'd like him and, for three seconds, he'll mock your enemies. When he's finished taunting them, he'll explode, causing all of your base damage as fire damage to foes right next to him.
    Costs: 20 units of steam

    Large Package
    Increases the Dwarf-in-the-Box damage by 20%.

    Parting Gift
    When the Dwarf-in-the-Box explodes, affected foes will be stunned for 1 (PvP: 0.5) second(s).

    Mass Produced
    Reduces Dwarf-in-the-Box costs by 5 steam.

    Tactical Turret
    Builds a Tactical Turret, which, for 10 seconds, will fire support missiles that will follow you and explode when you or one of your allies touches it. Whoever is hit by the explosion will travel 20% faster for 5 seconds. All foes within a 2 meter radius of the explosion will suffer 175% of your base damage as physical damage. Only one Tactical Turret can be active at a time.
    Costs: 50 units of steam

    Shrapnel Shield
    Each time you hit a target with a support missile, your armor and resistance values increase by 5% for 5 seconds. This effect can be multiplied up to 5 times.

    Double Support
    You can have two Tactical Turrets active at the same time.

    Back to Battle
    Each time you hit a target with a support missile, 20% of your steam/mana/rage/concentration will be restored.

    Shrapnel Shot
    Fires a Shrapnel Shot at a targeted position, causing 100% of your base damage as fire damage for 6 seconds to all foes within a 3.5 meter radius.
    Cooldown time: 60s

    No Escape
    Shrapnel Shots decrease all affected enemies' travel speed by 40%.

    Headshot
    With each Shrapnel Shot you fire, there is an 11% chance that all foes in the affected area will be stunned for 2 (PvP: 1.5) seconds.

    Automatic Reload
    Reduces the Shrapnel Shot cooldown time by 20%.

    Iron Dwarf
    Transforms you into an Iron Dwarf for 12 seconds. As an Iron Dwarf, all of your armor and resistance values will be twice as strong and your travel speed will be 25% faster. While active, your steam will be depleted and all your skills will be deactivated, but you can use this powerful attack twice.
    Costs: 100 units of steam
    Cooldown time: 120s

    Full Steam Ahead
    After using the Iron Dwarf, your steam will be fully restored.

    Iron Dwarf Giant
    Each foe you hit with the Iron Dwarf increases its duration by 1.5 seconds.

    Unstoppable
    Using the Iron Dwarf makes you immune to all negative effects.

    Tesla Turret
    Creates a Tesla Turret that will stand for 10 seconds and inflict two times your base damage as lightning damage to all foes within range. Only one Tesla Turret can be active at a time.
    Costs: 50 units of steam

    Overload
    Increases Tesla Turret damage by 10%.

    Double Relays
    You can have two Tesla Turrets active at the same time.

    Neutralizer
    As long as you and your allies are in the Tesla Turret's range, you will be immune to stunning effects.
     
    Last edited by moderator: Sep 22, 2015
    Shiladitya and dЗlph!c like this.
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