PVP Unbalanced ?

Discussion in 'PvP (Player vs. Player)' started by Cratar, Jun 19, 2017 at 1:27 PM.

Dear forum reader,

if you’d like to actively participate on the forum by joining discussions or starting your own threads or topics, please log into the game first. If you do not have a game account, you will need to register for one. We look forward to your next visit! CLICK HERE
  1. Cratar

    Cratar Someday Author

    Hello , I was playing the game months ago , took break once the lvl 55 expansion happened and yet i am back (until i tried pvp for 2 days).

    At the moment i am lvl 50 , in pvp i enter with lvl 55's ... Ofcourse i know that they will be stronger than me But My question is ... stronger than me by how mush ?

    my hp can reach 12k .. and lvl 55 hit me with 65k damage .. like seriously ? 5 levels does all that ?
    Also when i see lvl 55 vs lvl 55 , both kill each others ONE hit ... is that pvp right now in dso ?? spam shoots like blind and if it hit someone , hes dead ?

    I just wanted to make sure if what i saw is the real case in dso now or no before i take my decession in wether i play dso again or no.
    But In my eyes . Pvp is a joke Right now , zero skill , zero fun.
  2. gun

    gun Forum Pro

    With 12k HP I guess you are still using pre R185 items.
    FYI, you can reach 15K HP(on DK) without gems with new items.
    With Wisdom talent & gems on lvl 55 it is easy to reach 30K HP.

    The opponent that hit you 65k most likely already well developed pre R.185. Thus having some crafted at least 3/4 legendaries items.
    It is not hard to get T3 uniques from PW bosses. Thus able to transfer craft the legendary to the unique and improve stats significantly relatively quick.

    As we know pre R185 the gap stats wise between fresh 50 and well developed one it's already noticeable. Even a fight between 2 well developed players could be ended up with 1 hit also.

    After R185, the gap stats wise between fresh 50-55 with the well developed one become extremely wide. Thus making more difficult to catch up.

    The real case even worst. It is possible to 1 hit kill with basic attack.
  3. Saved_81

    Saved_81 Active Author

    Not really like blind, you can use the minimap that tells you where the opponent is so you can aim out of screen which is >insert some funny words here<

    I hardly belive it has ever been really better or worse than this.
    They passed from the chain cc meta to the 1-shot meta to the mix both those >funny words< meta.
    This isn't meant to be an eSport and will never be.

    The real shame is that you are forced to do some PvP because they included em in the daily missions
  4. Cratar

    Cratar Someday Author

    the game pve is rly good and fun , dungeons , etc .. But when it comes to pvp .. i am rly dissapointed .. and am not playing mmo game to avoid pvp :/
  5. _Baragain_

    _Baragain_ All knowing Oracle

    The biggest problem is that they have ignored all valuable feedback that has crossed their desk when it comes to PvP. There are many things that they can implement to improve it greatly.

    First, skills have different stun times/slow time/bleed times/etc. based on if it is PvP or PvE, so what is to stop them from modifying damage similarly?

    Second, applying a damage mitigation curve that discourages ultra high damage glass cannon builds. This could behave like a soft cap on damage and the more damage a person gets, the higher the damage mitigation gets. Then, it becomes more valuable to build a well rounded PvP toon as opposed to a Min/Max meta build.

    Third, cap some things that are currently uncapped. Right now, I'm not aware of any run speed cap. That means that some players, with legacy gear crafts and enough speed runes could achieve 60%-80% run speed before knowledge points and over 100% speed with them. On the other hand, a newer players can't get much past about 90%, even with perfect gear. Why not apply either a hard cap to this or a soft cap like the damage mitigation curve recommended above.

    Finally, an HP mitigation curve similar to the damage curve could act as a soft cap to the ultra HP builds so that the changes to damage don't end up making it a game of who can live longest.

    Doing some of these would go a long way towards balancing the PvP in this game. The root of the problem is the same as just about every other game... Power Creep in the PvE portion of the game, but instead of addressing/balancing the two parts of the game as they go along they just kept driving with blinders on and arrived to the point where we are today.
  6. warrax111

    warrax111 Forum-Greenhorn

    Dudes, I'm out, I cannot stand this anymore. I've deleted all my chars, and ending with game.
    After a week, I logged in, and everybody is oneshooting me with low pvp ranks obviously noobs... they have some blue crystal equip and blue shining weapon, and from one noob dwarf even some dark dragon knight spawn (in arena), next to me... with no pvp rank, he was oneshooting my 2-month old pvp mage at level 15... I ask what is it... he just said... event... I don't care how event this is, but you obviously bashing this game hard... to the dust.
    I just want to tell you, that my heart is broken, what you did, and what you are still doing to the game, and particulary pvp... I'm so disapointed.

    good luck, i'm leaving...
  7. BigHink

    BigHink Active Author

    To have a 2 month old character at level 15 you are obviously a twink. What a shame other twinks are better at it than you. Don't think you will be missed.
  8. Arx_X

    Arx_X Advanced

    i would thank the ones that did this to you if they weren't twinks themselves ...
    which leads me to the idea of becoming one myself just to step on the other low lvl wannabe pvpers and maybe in frustration reduce their ranks

Share This Page