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Suggestion Q4 set rework

Discussion in 'Creative Corner' started by Shiro, Aug 6, 2018.

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Is this rework to your liking?

  1. Yes

    0 vote(s)
    0.0%
  2. No

    3 vote(s)
    60.0%
  3. Yes, but...

    2 vote(s)
    40.0%
  4. No, but...

    0 vote(s)
    0.0%
  1. Shiro

    Shiro Padavan

    So...
    • Dragonknight: the only change is either "35% more damage to bleeding foes with Smash and MWS" or "also, Smash costs 5 less fury";
    • Spellweaver: Cross-Lightning dmg increased by 15% (flat 15%, not 15% of...);
    • Ranger: I was thinking about "if an enemy is affected by Curse of the Druid (5pts talent of Thicket of Thorns) and is hit by Scatter Shot, the Curse is consumed, dealing 400% (or 350%) poison damage to that enemy and all others in a 2m radius";
    • Steam Mechanicus: Tesla dmg bonus increased by 10% (so 30%).
    About SM, it should be done while also allowing two teslas to deal damage even while overlapped, or hitting the same target(s). Same goes for other aoe skills like Fury of the Dragon and Singularity.

    Let me know what you think about this.
     
  2. Phyrix

    Phyrix Forum Duke

    I was more thinking keep dk as it is now
    spellweaver as it is now too
    Ranger needs something else like "hunting arrow deals 25% increased damage against currently bleeding foes" since scatter shot makes em bleed
    however give the set bonus a permanent 20% attack speed
    mech need burn damage or something and increased damage on heavy shot
    no stronger teslas tesla is dumb for farming
     
  3. Shiro

    Shiro Padavan

    I was more likely to write only the second idea (-5 fury cost to Smash), wich comes from the fact that 3 out of 4 skills involved consumes fury.
    I hope you mean Precision Shot... Anyway, I was thinking about it, but then I thought the set would be pratically a ranger version od dk's...
    At first I was like "maybe it could be like enemies inside tesla are also burned for x% dmg over y seconds", but idk the area of tesla would be huge with the set, plus making two of them deal dmg on same targets would be perfect, combined with the fact you can run around or (in team) with the group effect.
     
  4. Phyrix

    Phyrix Forum Duke

    Well for the dk item rework you have to realize first that the set description is wrong
    It is rageful swing and smash that gets 25% increased damage to currently bleeding foes
    Mws does not do more dmg at all this has been tested and confirmed
    I like it the way it is it makes my farming life much easier since I play with rageful swing.
    Anyways the suggested 20% attack speed set bonus that I mentioned is to equalize it to q7 if even in just a small level but that speed is enough to make it a much better farming set.
     
  5. heror

    heror Forum Baron



    For dk and mage it just needs a little more base dmg because in SW s case 1 ice sphere deals 350 % dmg and its aoe dmg and it returns 10 mana also most ppl aim the sphere to deal 1 time dmg while passing so 400 % damage and thats without the set

    lightning deals 250 first hit and each lightning after that 350 but it cost 60 without 2 pts talent and 50 with talent the dmg is not pure aoe since its reduced by the range to 50 % of 250 so 125 in the edge.

    With the set lightning deals 375 but only when charged so you must waste like 50 mana to charge the oponent ot use chai lightning.The cross dmg is good i mean 100% dmg in total 475 ye theoretically its good but if your main hit doesnt crit or the cross doesnt crit the dmg goes way off . Unless the monster has weakness against lightning even with q4 ice sphere is more spammable and due to its multi hits you can crit a lot more so idk i dont think the set bonus for q4 shouldnt be hp and resistance i think - 10 mana on lightning is perfect
     
  6. Phyrix

    Phyrix Forum Duke

    Regarding the copying dks, no its a farming set look at mages they have increased electrical damage
    So actually for rangers increased poison damage on hunting arrow would be perfect
    Regarding that since poison damage is so low they can ad 75% increased poison damage?
     
  7. Hetsunien

    Hetsunien Padavan

    I was thinking for Rangers: "if you hit an enemy with bird of pray your damage is increased 150% for 3s and Scatter Shot also stuns enemies for 1s (PvP: 0.5s)"

    Nah... Just kidding. Set is fine as it is.
     
  8. Akageshi

    Akageshi Board Analyst

    lol I wonder what that reminds me of...

    No really,
    make bees confuse enemies so they fight each other and make blade dance 50% stun chance and I'll be happy.
     
  9. heror

    heror Forum Baron


    Ye this will make it kinda broken in pvp if you are lucky to stun 2 times in a row and you bleed them out its kinda stupid to depend your games on luck
     
  10. Shiro

    Shiro Padavan

    Hunting arrow is the so called "green arrow", so either you're joking or high :p

    Wich class? For DK is good to regen rage faster (wich is also useless since you reciver it by being hit), for SW is good for mana, for SM for steam... For Rangers? Useless. You need high speed just for Q7 set buff, otherwise it is basically useless since concentration is recovered only over time, by killing with killing blow or adrenaline (25 with jump, but it is more likely used to jump).
    I mean, hunting arrow doesn't recover concentration.

    It wouldn't be another Q7 set because Thicket of Thorns doesn't have a chance to be resetted, nor rangers have any skill to recover cooldowns.


    @Akageshi and @Hetsunien, the change for ranger may look as something absurd but this way Thicket of Thorns would be usable against bosses since 5pts talent would be triggered by Scatter Shot and would hit also the cursed enemy. Not really that big deal.
     

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