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Feedback Release 221

Discussion in 'Discussions on Current Topics' started by teddy.bear, Jul 31, 2019.

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  1. Dzungla

    Dzungla Advanced

    noob :p
    Don't worry, You're not the only one + you knew before open it how crappy it can be :D :

    [​IMG]

    As you see, I've got wanted clovers so, I won't complain XD (Actually, drop from boss on thsi pic was better than here, except that precious clovers I got :D)

    One more event I got confused with progress bar(s) - what on earth this counter (vertical), is for:

    [​IMG]
     
  2. Talbor

    Talbor Someday Author

    If I'm understand correctly, we can't use Materi Frags to buy gear after PW bosses are dead now right? If that's correct then I honestly can't see how many of us who haven't bought the gear already are going to progress. Like another poster said earlier the top guys in guilds are the ones generally grouped together for runs and I HIGHLY doubt they'll be up for carrying weaker members along for the amount of runs it'll take to get drops with the current drop rates. I didn't really think that was a good feature to implement to start with and a more balanced gear/game play would've been better, so weaker players could get a small group together & gradually build their characters up until the can take the bosses down.

    I just came back after approx. 2 month break and find that now I'm struggling on even Painful bosses when I was solo'ing them on Excruciating & Fatal before. That's why I came to the forums to see if something had changed. I hate that it's gone this route & really don't see it improving. It feels like it's an either you spend to get decked out gear to progress or you're stuck grinding the same levels over & over & still not progress. It's gotten to where it's more boring than farming was on Runescape back in the day :p
     
  3. mesar32

    mesar32 Forum-Greenhorn

    Even if you are spending its the same. The are develpoing the game for them self its seems.
    maybe making videos of the game ad drops and crafting and start posting them on yt instagram,facebook will make some change when other people and new players will see that is not like the say. and will not start playing.
    Game is waste of time and dont spend money beacuse it will not bee beter or be any change in drop or anything else.
    maybe in 6 years and playing 10 hours per day you will be abble to get somewhere and a big amount of luck that you will need.
     
  4. Sunlight

    Sunlight Board Administrator Team Drakensang Online

  5. vegetadavid

    vegetadavid Forum Mogul

    Did the difficulty of bosses will be reduced ?
     
  6. Novadude

    Novadude Commander of the Forum

    Doesnt look like it.
     
  7. Tilwin90

    Tilwin90 Padavan

    More power in my character, and totally useless anyway... I just compared today Herald Fatal with Herald Inf1 and boy oh boy is this absurd. I have 36k minimum damage with grey essence (2.5 speed, max critical hit rate & close to max critical damage). Let's just say Fatal with grey essence took 5 times less to kill him than on Inf1 with red essence. I may not be one of the 70k damage endgaming crazies, but I'm not tackling Inf4 here, am I?

    Also looking at the gems grinding, let's have a look at this pretty equivalence table:
    EquivalentDust
    Flawed11100.00%
    Splintered3266.67%
    Simple9333.33%
    Normal27622.22%
    Polished812024.69%
    Radiant2436526.75%
    Flawless72920027.43%
    Sacred218766530.41%
    Royal6561200030.48%
    Improved Royal6561250038.10%
    Magic Royal6561? (no idea, don't have the magic recipe)

    I am not even addressing the issue that rubies & onyxes > amethysts > diamonds & cyanites (in term of costs AND drop rate).
    I don't see why you have to make this whole dust thing so expensive - especially since you can never drop it, you can only grind your gems for it. (like who can afford this other than super end whale gamers, who are probably busy getting their hands on the new ridiculous prismatic jewels anyway).
    Have you guys done the math on all this or are you just punching random numbers? Cause when it comes to economy, it's getting sloppier and sloppier.
     
  8. thouvou000

    thouvou000 Forum Connoisseur

    I have no idea why i cannot post in the link u have given us, so i will do it here instead. The devs said that the increased difficulty of the scaling dungeons bosses was unintentional and that it would be fixed in this release. However, i dont see any of that mentioned in the patch notes. So, what? i have to test it out myself tomorrow if the bosses are as strong as before the upcoming patch?
     
  9. Sunlight

    Sunlight Board Administrator Team Drakensang Online

    Hey there @vegetadavid ,

    That's a good question :)
    FYI, Patch Notes, both 1st and 2nd part, were received on 31st of July. For that reason, any additional information was provided after that, which means no additional feature was added
    However, the latest version in test server has fixed the scaling dungeons issue, as stated in the official announcement from August, 2nd. :) So they should be fixed and tomorrow detailed information will follow.
    Cheers
     
    Last edited: Aug 20, 2019
  10. trakilaki

    trakilaki Living Forum Legend

    You would be surprised if I tell you that you don't need to grind to dust a single gem and you would still be able to upgrade at least 5 or ALL of your Jewels to Magic Tier ;)
     
  11. vegetadavid

    vegetadavid Forum Mogul

    How? :eek:
    The only thing I found was to improve a jewel before grinding it to gain more dust.
     
  12. trakilaki

    trakilaki Living Forum Legend

    You can use only one Jewel of Rage in example.
    Or you can use those converted free coalescence jewels.
    common jewel ---> improved jewel ---> magic jewel = 6700x shiny dust
    You only need to have 1000x dust to start with.
     
  13. Tilwin90

    Tilwin90 Padavan

    Nice catch with grinding other jewels. Unfortunately this only shows just how much worse the system is.
    But the tip is useful and I thank you for that. Too bad the solstice star gives only 14 mana at magic level now but hopefully I can grab more in the future.
    The jewel of rage is a nice placeholder until I can get a blue onyx.
     
  14. vegetadavid

    vegetadavid Forum Mogul

    Ok that's what i did ;)

    PS : they dont fixed bosses hp..
     
    Last edited: Aug 20, 2019
  15. thouvou000

    thouvou000 Forum Connoisseur

    I just tested Herald inf3. I too dont think the hp issue was tackled. Imagine now a new player trying to kill those bosses and not end game players like me. Nice fun they will have....
     
  16. BigHink

    BigHink Regular

    Why would a new player even think of trying to kill an inf 3 boss especially herald. Infernal bosses should only be for end game players or they would be no challenge at all for end gamers.
     
  17. thouvou000

    thouvou000 Forum Connoisseur

    You are either a troll or you drunk or something. The fact i tested in3 herald is because i am end game player and i wanted to test the inf3 herald so that i know if the hp buff has been reverted. Even if the new player dont try infernal modes, that does not mean the lower difficulties will be that much easier for new players with that op last buff on the hp of the bosses.
     
  18. Sunlight

    Sunlight Board Administrator Team Drakensang Online

    Hey there heroes,

    Please, could you provide more detailed information about the scaling dungeon bosses?
    • What are the enchantments of the boss?
    • Is it happening with all bosses or with a specific one?
    • Have you noticed any change/difference with the last week hotfix and/or today's patch?
    Every detail is important.
    According to our CM, this issue should have been fixed.
    Cheers.
     
  19. vegetadavid

    vegetadavid Forum Mogul

    They have apparently not yet made the parallel world and the events.
     
  20. Sunlight

    Sunlight Board Administrator Team Drakensang Online

    The problem was with the scaling dungeon bosses (normal maps only; PW and Events excluded).
    So, if you are reporting an increased difficulty with PW and Events bosses, rest assured that it's working as intended. Only scaling dungeon bosses were bugged/overpowered. Then, if there are still problems with scaling dungeon bosses, please, provide more details.
     

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