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Show what you have !

Discussion in 'Spellweavers' started by Iamboredwtf, Mar 24, 2014.

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  1. anonynoob

    anonynoob Forum-Apprentice

    This is what I am using now http://www.hostingpics.net/viewer.php?id=726903weaponadornment.jpg][​IMG]
    I know we need some specific stones to upgrade tiers versions and transfer 51-55 items enchants to replace the ones of PW but I didn't find the exact guide or the option is missing from npc at my level.
     
  2. gun

    gun Forum Great Master

  3. sebastian_fl

    sebastian_fl Count Count

    First okay-ish version of my lvl55 noob. [Green was plus 50dmg buff to get 10k min dmg :) ]

    The set combos are weird, but it is what I can farm solo) [thanks BP].

    Still tons of work.
    1. Craft better amulet. Still using crit/crit dmg low (50)
    2. Craft 4x crit% crystal. Only have 3x for now. Farm Sigi to get his T4. Q1 has golden crit line, but still want sigi's.
    3. Craft 4x dmg belt. Have 4x for now, craft it into teddy's unique. Maybe get better Teddy's belt.
    4. Farm 2 T4 mortis rings. [How? Thank you BP]. Craft my 2 4x crit dmg rings into Mortis' ones. One from q1 has golden crit line, but I still want mortis one for speed.
    5. Craft better weapon. Farm better unique weapon, q4 or q7, not so important.
    6. Helmet is done for now, but crafting another one for future, in case dragan comes back handy
    7. Crafting resist/armor pauldrons. Have 2x 3/4.
    8. 4x dmg% sigi Torso is done, but crafting 2 more, with dmg, and one with armor. Perhaps will farm better sigi torso, current without yellow lines.
    9. Still with 3/4 speed gloves. Not sure if I want to farm q7 ones, or wait for dragan. Will see.
    10. No clue what to do with boots. Can craft my 4/4 into q1, but guess will wait for dragan/karabosa uniques.

    [​IMG]

    And need lots of glyphs, which are now harder to get when selling stuff.

    But can solo any infernal map with no issues, and most bosses besides khalys/mortis. Didn't try arachna yet though.

    Today scored 3M in 5v5. Have seen more from archers with bugged q7 set, but not bad for now.
     
    Last edited: Mar 31, 2017
    krislee, thebearreturns, Jay and 6 others like this.
  4. Arx_X

    Arx_X Advanced


    that is sick, alone the % Armor and resists.. not to mention the almost max CR
     
  5. sebastian_fl

    sebastian_fl Count Count

    And it is far from what is possible)
     
  6. multitoonz

    multitoonz Forum Great Master

    Aw, and there you were saying dwarf class is too OP and has unbalanced the game meanwhile you have this awesome build going on lol. Gee, must be rough struggling through the game with that toon :( .
     
  7. sebastian_fl

    sebastian_fl Count Count

    Man, I'm tired of this already. I have had explained it multiple times already.

    That is the point. Even with such a setup, with such a DPS, dwarf with half o my DPS will outclass me in boss fight. This is exactly the problem.

    Not matter how good I am, or any other mage or archer is, they are ignored because of dwarfs.
     
  8. EhtovK

    EhtovK Old Hand

    I told ya:
    Also, that's some SW goals there, I'm trying to follow your steps..., and failing miserably so far. :p
     
  9. sebastian_fl

    sebastian_fl Count Count

    Just set some reasonable expectations for a day, and a week and go from there.

    Mine were:
    1. Do all the daily
    2. Do a boss of a choice at least 10 times a day. Can be 5 or whatever. I started with heredur as the easiest, and i also have had helmet with crit ready for transfer.
    3. Do not waste time waiting for arena or smth, keep farming. Even if it means normal q3m1 for glyphs.
    4. Get as much gold-silver-bronze levels in PvE ranking as you can.
    5. If you do a thing, some specific thing, focus on it. Like farming materi with bonus - don't craft, just melt/sell everything.

    I have 5 hours a day at least, on the week days to do all of it.
     
    EhtovK and Nostradamus88 like this.
  10. Nostradamus88

    Nostradamus88 Active Author

    Thanks for your advices. I will follow it! Just a question: which mod for the 10 boss daily kills?
     
  11. Hents23

    Hents23 Forum-Greenhorn

    Hello guys I see maestro is using q4 weapon and set could u give me advice what's better weapon q4 or q7 when using set? Is the q4 set OK for PvP also or good for pve mostly?
     
  12. Nostradamus88

    Nostradamus88 Active Author

    it depends on your way of playing. A lot of SW don't use lightening so it is better q7; other ones use it (like me) and for them is better q4. About 2h pvp, in my opinion, without any doubt q7 set is better (if you want to go 2h...).
     
  13. XxkalèlxX

    XxkalèlxX Forum-Greenhorn

    i think for pve is better q4 weapon and for pvp q7 weapon
     
  14. sebastian_fl

    sebastian_fl Count Count

    Whatever you can handle. I did infernal. Heredur is fairly easy anyway, just be accurate, do not risk with late jumps etc.
    Well, the real answer is i did q4 weapon because I had it, because I could solo q4 infernal.

    It would be q7 weapon if I got that one in those fee kills I did.

    The reason of getting any weapon was to boost the level to 55 to save glyphs, and also obtain better damage/maximum damage items. It is temporary, it has 79,79 weapon dmg, 158 dmg, and 50% increased dmg. The base stats are not yellow.

    I will sure miss those 2x 79% when crafting the next one, but this one will help me to go through the maps and bosses in the meantime, while I'm farming and crafting better one.

    Q7 seems to be better in pvp, but mostly because of its bug. You don't need to hit ans opponent with Meteor to get bonus. Once it is fixed, and it will be harder to get that bonus.

    Q4, on the other side, has constant bonus. And those lighting strikes could sometime be very useful. It is also good on bosses, you hit them hard. And if you also get grimmag robe, you will do many of them.
     
  15. Troneck86

    Troneck86 Forum Great Master

    Seems to me, Net/Meteor is working just like Mind Control is.
     
  16. EhtovK

    EhtovK Old Hand

    Thanks for the advice, Seb, I'll give it a go. :)

    Nope, if you referr to the original description (pre-R155) for the talent known as "Astral Phenomenon" it reads: "Directly after using mind control on your enemies, you can use all of your skills without activating their cooldown times for 1 second", but, with R155 and the new skill tree, they changed the description, and now it says "after succesfully using mind control bla bla bla" (don't have the exact description at hand atm).

    So, there's 2 possibilities..., they either messed up the new description and the talent is working as intended, or, they were intending to change the way Astral Phenomenon works but they messed up, I asked for clarification on the issue in the Ask the CMs thread, but, you know, Clayton...:D, so I bet it'll be 2025 by the time we have an answer (or a solution if it is indeed a bug) on it.
     
  17. sebastian_fl

    sebastian_fl Count Count

    It might have been so, if DK's didn't require a hit.

    And its overall way too much of a bonus for such a noob play. 1v1 is now a mess, with my armor I got one shot 50k dmg from an archer, who didn't hit me, not even close. I he spammed 6 of those in few seconds. There is another archer on grimmag, who scored closed to 4M dmg with such a play. Net and spam as many EA as you can into the hallway. Dev should revisit that 'skill' or the radius of damage. At least, make it less dmg on the edges of the area, like some others things have.
     
  18. TwiliShadow

    TwiliShadow Board Analyst

    The exact description is: "If you successfully Mind Control a foe, you can use all your skills without any cooldown for 1 second.".

    Since most of us have around a 1.00 attacks per second (unless you're one of the ubber end guys) you pretty much get to use 1 skill without cooldown. Problem is that it isn't right after you cast Mind Control. The second starts the moment the foe is successfully under your control and you only have 1 tiny little second to cast something after that occurs. The timing to so freeking critical that Astral Phenomenon is a JOKE, and thus a waste of 5 valuable points.

    Here is what I mean by a joke. Your in a crowded battle field. You pick an enemy that the others can kill (looking to get that 6 second freeze), you cast, you move your mouse, see that it is successful and then while your choosing the next enemy you want to cast that ubber damage spell on and move your mouse to it, well, your 1 second window has already passed and you missed out completely.

    EDIT 4/2/2017 7:55am ====================================
    Well, my attack speed is 1.02. And at that speed, or the 0.97 that I had when I tried to use the skill, it doesn't work.

    And right now, I've nowhere I'm willing to pull points from to try it again with the 1.02 attack speed. Quite frankly, I wish they would change the skill point requirements from 2,3,5 to 1,2,4. At least then you could choose a new skill every level, and not skip a level every second or third. At level 50, that would give me 18 more points. *nAAAAHhh* Stop it. I can dream, if I want to.
     
    Last edited: Apr 3, 2017
  19. _Baragain_

    _Baragain_ Living Forum Legend

    Or, if used right, it is one of the best skills in the game. In PvE, even with low attack speed (1.2-1.3), you can use MC, followed by singularity on the location the SW is standing followed by Destruction. If your attack speed is high enough, you didn't trigger Destruction's cool down, but if you did, no big deal because as long as you have the cool down reduction on singularity, you will get back destruction rather fast. Then, if you telaport, it will cool down before the singularity is over, so will mind control, and then you can repeat the combo again and again and again.
    It just goes to show that you don't know how to use it right.
     
    Morinphen likes this.
  20. sebastian_fl

    sebastian_fl Count Count

    There was a bug, for 2 years, and it didn't work. MC+Singu+Destruction, no cool down, but following destruction dealt no damage. Because there was hidden cooldown. Same about mc-singu-singu, no cooldown, but second singu didn't work. Didn't armor break, didn't reset the cooldown if standing there. It showed it does reset, but when you tried another MC-Singu, it was disappearing.

    That bug was reported dozens of times in 2 years.
     

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