Suggestion Game changes

Discussion in 'Users’ Corner' started by SinkYah, Jun 20, 2017.

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  1. SinkYah

    SinkYah Junior Expert

    Now with what we saw from last updates and events bigpoint is like boosting stronger players , giving them new raid to profit lot more ( good thing) , but making the events so they can profit even more than weaker players just does not seem right . There are hundreds of players lvl -15 trying to build up and they get 0 help from bigpoint , baby raid reward not worth the time there u can get more pearls with shineys . Now my question is will BP still continue boosting top players or they will do anything o support new noobies?
     
    Loki1621 likes this.
  2. Your answer is yes and no. They are doing so all these big boats staying map level 15 can not benefit staying at 15 so if not testing up will get nothing from events will just have to run bots longer and longer in scrolls and shinny hunting for pearls.
     
  3. SinkYah

    SinkYah Junior Expert

    But Still there are like 90%-10% noobies- big boats , the majority loses bcs of 10-20 big boats , thats not sth smart from BP if they need more players to get in the game . Its usless building up if u got no support except $$.
     
  4. Loki1621

    Loki1621 Active Author

    I will say it again the bigger boats should not be allowed in the lower maps.For example you can only go down as far as the safe haven just below or equal to your level
     
  5. =308Marksman=

    =308Marksman= Regular

    Not a good idea.

    That would leave a lvl 22 only 8 maps to run in and a lvl 12 only 2 maps to run in. Along with that there would be no helping smaller guild mates with tests/quests,events and wouldnt be able to run as protection overwatch for smaller guild mates.
     
    Corsair_Bill likes this.
  6. Loki162

    Loki162 Padavan

    then limit the type and numbers of cannons these boats can have equiped
     
  7. SinkYah

    SinkYah Junior Expert

    Still tho no response from mods :) at least let the developers know about our concerns.
     
  8. There is little viable feedback to forward. It is not difficult to test up to level 21 in order to access the same features available to the bigger levels.

    There always will be big sharks in a game, hence the value of being in a guild or alliance so they can assist you. (The same can be said of those who violate the rules of the game to be in max condition)

    There is a daily quest available to players in the 1/4 map that awards them vc so it is helpful to those who don't spend

    However, they definitely need to work on server performance and general gameplay.
     
  9. A-R-K-Y

    A-R-K-Y Forum Overlooker

    Personally, I think it is right that they have new, better rewarding features in the high maps. Players spend a lot of time, money and effort to level up to the high levels, it is only right that there should be new, better NPCs and features in these high maps.

    By making so many new features to reward high level players, and with the introduction of VCM Blizzards and VCM Bloodfangs in the low maps, they are trying to keep high level players in the high maps, so that lower level players can play without getting sunk all the time and can build up a little easier.

    They are trying to encourage the level 15 players who have "maxed" boats to level up, as that has been a long standing issue which players have been complaining about for a long time. Again, making the high levels so appealing achieves this. No "maxed" level 15 player will want to continue remaining in the Amaterasu Raid when they are both at a disadvantage to other "maxed" boats, and they can make far more pearls from levelling up. This has already started to work, as I am sure you are aware [SooL] on our Server, which was a guild full of level 15 "maxed" boats has now started levelling!

    In regards to no help to the small players, I don't believe thats true. Firstly the Amaterasu Raid was profitable when it first came out, it is still profitable now, even more so if your boat is set up correctly. Seafight are starting to introduce new features for lower levels too, like the Vovoi quests where they can get 5 Voodoo Cannons. Like the Monthly Login Bonus where if you are level 6, as of right now, you can earn up to 10 Voodoo Cannons and 1 Emperors Booty Bag along with many many good items to help both smaller and larger players.

    In my opinion, small players will be able to play in relative peace, making it easier for them to level up and make their boat stronger. I know of a couple of people who have really strong boats without spending any money, so it can be done if you can put in the time and don't get sunk all the time. Then of course, once those low level players are strong enough to complete their tests, they also have the option to play these high level features.

    Finally, it has been confirmed that they will keep making changes that encourage players to level up to the high levels. They do not want any player stopping at any level, players should always be working towards level progression.

    -Arky
     
  10. SinkYah

    SinkYah Junior Expert

    i know what you mean and i agree arky about maxed boats not staying lvl 15 , but how can small boats do events on lower maps when there are always lvl 20+ boats with 340 or more canons coming down there and ruling those maps while the small ones have 0 advantage and always geting sunk off event . I dont know how a new player would want to start play seafight when he gets owned all the time having no support from BP , while they always making things easier for big boys instead to make it easier for noobs.
     
    Loki1621 likes this.
  11. A-R-K-Y

    A-R-K-Y Forum Overlooker

    I agree that this is an issue, although to be honest this has been an issue long before they made this change. I do think that the SF Team are trying to make all the higher level boats play in the Commonwealth Maps, for instance they introduced the VCM Bloodfangs and VCM Blizzards in the 9-14 maps which shoot level 26+ players on sight. Personally and most of my guild who are level 26+, hate going to them maps unless we actually need to, so I think similar NPCs should be introduced into all maps below level 20, so the high level players choose to stay in the high maps.

    -Arky
     
    Loki1621 likes this.
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