damage calcolation

Discussion in 'Help' started by *painter*, Nov 13, 2017.

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  1. *painter*

    *painter* Junior Expert

    hello can you tell me how to calcolate my damage i think i hit low please help me
     
  2. blindluck

    blindluck Forum Pro

  3. *painter*

    *painter* Junior Expert

    thank you
     
  4. blindluck

    blindluck Forum Pro

    Did it help u painter?
     
  5. *painter*

    *painter* Junior Expert

    yes thank you
     
    blindluck likes this.
  6. A-R-K-Y

    A-R-K-Y Forum Overlooker

    Glad that post could help, if you have any questions about it, or would like to know something else in more detail just post again, I could explain any part you are unsure of, or indeed so could the more than capable moderators :)

    -Arky
     
    blindluck likes this.
  7. santrans

    santrans Forum Apprentice

    I have question Arky?Which is better to equip? Cannon damage or hit probability in the castle
     
  8. hejssa5

    hejssa5 Forum Apprentice

    Depends on the npc you're shooting, if the npc has high dodge chance, like commonwealth npcs, i would go for hit probability, if the npc has low dodge chance, like for example the behemoth map, i would take cannon damage.
     
  9. A-R-K-Y

    A-R-K-Y Forum Overlooker

    If at all possible, I would try to get and equip both. As said above, Commonwealth NPCs and Event NPCs tend to have dodge chance, so Hit Probability will really help you out there. Cannon Damage, you will notice less when shooting Event Ships as you already get 200-400% cannon damage when you are using the event ammo, so 8% cannon damage would be a small increase, however, the 8% hit probability would by 8% of everything (including 8% of the 200-400% event cannon damage). So personally, I would get Hit Probability first.

    -Arky
     
    Grand-mariner™ likes this.
  10. santrans

    santrans Forum Apprentice

    tnx arky
     
  11. Grand-mariner™

    Grand-mariner™ Forum Veteran

    I agree with the logic behind what Arky explains. Whilst both are useful, there isn't much point in having Cannon damage that cannot be delivered. It is indeed the Hit Probability that ensures all or most of your Cannon damage is actually getting through your targets defence.
     
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