Patchday Notes 2017

Discussion in 'Tech Announcements' started by Seren, Feb 20, 2017.

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  1. Seren

    Seren Global Team Leader Team Seafight

    Ahoy Pirates,

    There was a restart and we will go live with the Improvements and Bug fixes mentioned previously.

    I would like to clarify the following because it seems as if there were a misunderstanding of “open beta” in our player community: As far as it concerns the new Seafight client, we will go live with it next week. There won’t be any “open beta” to test the client anymore – we already did the testing a couple of weeks ago.

    “Open Beta” just means that the version of the new Seafight client will be a “beta” version but it will be accessible on the live servers.

    Your Seafight Team
     
  2. Seren

    Seren Global Team Leader Team Seafight

    Ahoy pirates,

    There will be another restart with a sync in about 30 minutes with the following:

    - Bug fix: Exceptions in the background which might be the cause for lags - FIXED
    - Bug fix: Ship Design San Salvador goes invisible when sailing to the top left - FIXED

    Your Seafight Team
     
    America likes this.
  3. Seren

    Seren Global Team Leader Team Seafight

    Ahoy Pirates,

    We will have another sync/ patch today:

    -Bugfix: [Expoit] More cannons via switching ship designs - FIXED

    Your Seafight Team
     
    America likes this.
  4. Seren

    Seren Global Team Leader Team Seafight

    Ahoy Pirates,

    We will have another sync/patch today. The restart has just been done and we will sync in about 30 minutes:

    - Bugfix: [Exploit] More cannons via design switch during map jump – FIXED

    We will also go live today with our new Seafight client. This client will be available as an Open Beta Version, this means there will definitely be some adjustments and improvements once it’s live. We are very happy to finally go live with it and we hope that all our player will like it.

    Your Seafight Team
     
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